Kami, Toshigami

Toshigami CR 15

XP 51,200
NG Medium outsider (kami, native)
Init +10; Senses darkvision 60 ft., deathwatch, true seeing; Perception +25

DEFENSE

AC 30, touch 20, flat-footed 22 (+6 Dex, +2 dodge, +2 insight, +10 natural)
hp 210 (20d10+100); fast healing 10
Fort +11, Ref +23, Will +16
DR 10/cold iron and evil; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10; SR 26

OFFENSE

Speed 60 ft. (30 ft. without haste), fly 60 ft. (good)
Melee +2 quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 quarterstaff +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)
Spell-Like Abilities (CL 20th; concentration +27)

STATISTICS

Str 15, Dex 22, Con 20, Int 15, Wis 14, Cha 25
Base Atk +20; CMB +26; CMD 39
Feats Agile Maneuvers, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Two-Weapon Fighting, Weapon Focus (quarterstaff )
Skills Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25
Languages Common; speak with plants, telepathy 100 ft.
SQ merge with ward, ward (cherry tree)

SPECIAL ABILITIES

Touch of Ages (Su)

When a toshigami hits a target with a touch attack or any melee weapon, the target must succeed at a DC 27 Fortitude save to avoid being magically aged. When a toshigami strikes a foe, it must decide whether it wishes to physically increase the target’s age or mentally reduce the target’s age. If it increases the target’s physical age, the target takes 1 point of Strength, Dexterity, and Constitution drain. If it decreases the target’s mental age, the target takes 1 point of Intelligence, Wisdom, and Charisma drain. Combined with the toshigami’s numerous attacks, this can quickly devastate a target, but once a target succeeds at its saving throw against the touch of ages, it can no longer be affected by this ability for 1 round. This is a magical aging effect but does not actually alter the victim’s true age—it merely simulates the creeping effect of age on the flesh or the reversion to an increasingly infantile state of mind. The save DC is Charisma-based.

ECOLOGY

Environment any land
Organization solitary
Treasure standard (+2 quarterstaff, other treasure)

This strangely beautiful old woman is composed completely of blossoms, bark, and antlerlike branches.

Toshigami, known also as blossom kami, are associated with flowering trees—particularly peach and cherry trees, and often those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city’s glory. In this way, the toshigami are also associated with the passing of time. Toshigami rarely show themselves except to those in dire need or who are harming their trees.

Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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