Inevitable, Valharut

This four-armed faceless woman has flesh that appears to be made of pale marble veined with traceries of blue lines.

Valharut CR 11

XP 12,800
LN Medium outsider (extraplanar, inevitable, lawful)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +20
Aura inviolate aura (60 ft.)


AC 25, touch 16, flat-footed 19 (+6 Dex, +9 natural)
hp 138 (12d10+72); regeneration 5 (chaotic)
Fort +14, Ref +10, Will +13
Defensive Abilities constructed; DR 10/chaotic; Immune transmutation effects; SR 22


Speed 50 ft.; air walk
Melee +1 valharut hook +17/+12/+7 (1d8+6/19–20/×3), +1 valharut hook +16 (1d8+3/19–20/×3), +1 dagger +16 (1d4+3/19–20), slam +12 (1d4+2)
Spell-Like Abilities (CL 11th; concentration +16)

Constantair walk
At willgreater teleport (self plus 50 lbs. of objects only), order’s wrath (DC 19)
1/daydispel chaos


Str 21, Dex 22, Con 22, Int 11, Wis 20, Cha 21
Base Atk +12; CMB +17; CMD 33
Feats Combat Reflexes, Improved Critical (valharut hook), Improved Initiative, Power Attack, Two-Weapon Fighting, Weapon Focus (valharut hook)
Skills Acrobatics +21, Intimidate +20, Knowledge (planes) +15, Perception +20, Sense Motive +20, Swim +17
Languages truespeech
SQ dimension slide


Dimension Slide (Su)

A valharut can teleport up to its speed as a move action, provided it has line of sight to its destination. This movement does not provoke attacks of opportunity. A valharut can perform this ability as a full-round action to teleport up to double its speed and make one melee attack against a creature at the end of this move.

Inviolate Aura (Su)

A valharut radiates an aura of inviolate form, granting all allies within 60 feet a bonus to Fortitude saves to resist hostile transmutation effects (such as a protean’s warpwave) equal to the valharut’s Charisma bonus (+5 for the typical valharut).

Valharut Hook (Ex)

Valharuts fight with an exotic weapon that consists of two hooked blades projecting from opposite ends of a shaft. A valharut hook is functionally identical to an orc double axe, but proficiency with the orc double axe does not grant proficiency with a valharut hook, or vice versa.


Environment any (Axis)
Organization solitary, pair, or barrage (3–8)
Treasure standard (+1/+1 valharut hook, +1 dagger, other treasure)

Valharut inevitables are champions in Axis’s ongoing war with the Maelstrom and its protean natives. Unlike other inevitables, the valharut is not designed to protect or maintain a specific universal constant or planar law, but rather to act as a soldier against the ever-encroaching forces of chaos. As such, valharuts are more often seen outside of Axis, battling enemies of law under the direct orders of their axiomite superiors.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.

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