Hellcat

This eerie beast appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke.

Hellcat
CR 7

XP 3,200
LE Large outsider (evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., scent; Perception +18

DEFENSE

AC 21, touch 15, flat-footed 15 (+5 Dex, +1 dodge, +6 natural, –1 size)
hp 85 (9d10+36)
Fort +10, Ref +13, Will +5
Defensive Abilities invisible in light; DR 5/good; Resist fire 10; SR 18

OFFENSE

Speed 40 ft.
Melee bite +13 (1d8+5), 2 claws +13 (1d6+5/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+5/19–20)

STATISTICS

Str 21, Dex 21, Con 19, Int 10, Wis 14, Cha 10
Base Atk +9; CMB +15 (+19 grapple); CMD 31 (35 vs. trip)
Feats Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Skills Acrobatics +17 (+21 jump), Climb +17, Perception +18, Stealth +17, Survival +14, Swim +17; Racial Modifiers +4 Perception, +4 Stealth
Languages Infernal (can’t speak); telepathy 100 ft.

SPECIAL ABILITIES

Invisible in Light (Su)

In bright light, a hellcat has natural invisibility. In normal light, a hellcat has partial concealment (20% miss chance). In dim light, it has no concealment. In darkness, a hellcat’s flickering glow limits it to partial concealment, unless the darkness is magical in nature.

The hellcat is a devious predator native to the fiery pits of Hell. While the hellcat is not a devil itself, it often acts as a guardian or mount for devils. Some might assume that hellcats serve devils as pets, but since hellcats are as intelligent as humans, they take offense to the idea that they might be anyone’s pet.

ECOLOGY

Environment any land (Hell)
Organization solitary, pair, or pack (3–8)
Treasure standard

On its own, a hellcat prefers to spend its time hunting and stalking prey. While the hellcat, as an outsider, need not eat to survive, it does enjoy eating for pleasure, often leaving significant portions of its kills behind for others to find. A hellcat that enters into an alliance with a devil is often used as a sort of hunter as a result. Human mortals can use spells like planar ally or planar binding to conjure hellcats for similar purposes. Those who do so are well advised to treat the hellcat with respect, for should any master prove too haughty with his hellcat or treat it as a dumb animal, the hellcat nurtures a lasting grudge. In such instances, the hellcat goes to great lengths to plan and coordinate revenge on the spellcaster, hoping to satisfy its own pride and to provide a lesson and example to all those who would deal with their kind.

Though incapable of speech themselves, hellcats understand the Infernal tongue of their home plane, and can communicate by telepathy with any creature capable of speech. Hellcats are quick to retreat if they are clearly over-matched or up against foes they cannot reach, but they never forget prey that escapes them, and will often track potential victims and try to lead allies (including other hellcats) to them in order to make coordinated attacks or ambushes.

The hellcat is only clearly visible in dim light, at these times appearing as a skeletal dire tiger with hellish flames burning and flickering along the surface of its bones. Despite this eerie appearance, the hellcat is neither undead nor an elemental creature. The “fires” are actually its blood coursing through transparent flesh. In bright light, the hellcat’s entire body fades away into obscurity, while in darkness its glowing blood is muted. Hellcats are as large as tigers, measuring 9 feet long and weighing 900 pounds.

Variant: Hellcat, Hellfire Cat (CR 7)

[Source]

This eerie beast appears to be a massive great cat composed entirely of hellfire.

Subtype (fire)

Weaknesses vulnerability to cold

Hellfire (Su)

Half the damage a hellfire cat deals is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks.

Any creature killed by a hellfire cat must make a Will save (DC 18); failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s HD) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

This replaces a hellcat’s invisible in light defensive ability.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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