Grigori CR 14

XP 38,400
N Large outsider (native)
Init +4; special (see patient insight); Senses all-around vision, darkvision 60 ft., true seeing, Perception +24


AC 29, touch 19, flat-footed 25 (+4 Dex, +10 natural, +6 insight, -1 size)
hp 195 (17d10+102); fast healing 5
Fort +22, Ref +17, Will +22
DR 10/epic; Immune ability damage, ability drain, blindness, cold, energy drain, petrifaction; Resist acid 10, electricity 10, fire 10; SR 25
Defensive Abilities karmic link, patient insight, sightless vision


Speed 40 ft., air walk
Melee 2 slams +22 (2d6+6 plus blindness)
Space 10 ft.; Reach 10 ft.
Special Attacks studied combatant (+8 or +7d6, 7 rounds)
Spell-like Abilities CL 14th, concentration +20 (+24 casting defensively)

Constantair walk, tongues
At will—analyze aura, calm emotions (DC 18), clairaudience/clairvoyance, detect thoughts (DC 18), greater dispel magic, sanctuary (DC 17), sending
3/dayarcane eye, invisibility, teleport
1/daydiscern location, find the path, greater scrying (DC 23), heal, vision


Str 22, Dex 19, Con 22, Int 25, Wis 23, Cha 22
Base Atk +17; CMB +24; CMD 39
Feats Alertness, Combat Expertise, Combat Casting, Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Skill Focus (Knowledge [history])B, Spring Attack, Whirlwind Attack
Skills Diplomacy +20, Knowledge (arcana, dungeoneering, engineering, geography, local, nature, nobility, planes, religion) +21, Knowledge (history) +27, Linguistics +21, Perception +24, Spellcraft +21, Sense Motive +24, Stealth +14, Use Magic Device +20
Languages Aklo, Common, Draconic, Giant, 11 others, tongues
SQ area of expertise, no breath


Environment any
Organization solitary or council (2-12)
Treasure standard


Area of Expertise (Ex)

A grigori treats all Knowledge skills as class skills, and gains Skill Focus in one Knowledge skill of its choice as a bonus feat.

Blindness (Su)

A creature struck by a grigori’s slam attack must succeed a DC 24 Fortitude save or be rendered permanently blind.

Karmic Link (Su)

A grigori can cause creatures within 60 feet that harm it to take the damage they dealt. This does not take an action on the grigori’s part, but costs it an attack of opportunity. A creature can resist this with a successful DC 24 Will save. This damage ignores all forms of damage reduction or immunity, and the save DC is Charisma-based.

Patient Insight (Su)

If a grigori delays its action until the end of a turn, it gains an insight bonus to Armor Class and saving throws equal to its Wisdom modifier. These bonuses are included in its statistics above.

Sightless Vision (Su)

Although a grigori’s eyes do not work, its entire body functions as an eye. This grants it all-around vision and true seeing as supernatural abilities, and it is immune to blindness effects. A grigori is treated as being completely blind in the area of an antimagic field, and cannot avert its gaze for the purposes of gaze attacks.

Studied Combatant (Ex)

A grigori gains the studied combat and studied strike abilities of an investigator with a class level equal to its Hit Dice. Grigori hit dice stack with investigator levels for the purposes of studied combat and studied strike bonuses.


This being is a bald giant with opalescent skin and a swollen head. It appears maimed—its eye sockets are empty holes, and the stumps of wings grow from its shoulders. Despite this, it seems calm and collected, even serene.

The grigori are also known as watchers, and are often mistaken for angels. They roam the world observing events, interfering only under the rarest of circumstances. They are attracted to areas of mythic potential, the deeds of great heroes and villains, and unique or extremely rare creatures. Few mortals have conversed with a watcher, instead catching merely a glimpse of the maimed giant at a distance before it disappears. Those who manage to talk to them find them great repositories of information, but often distracted and sad.

Grigori prefer to avoid combat except in the most dire of circumstances. They know that their appearances are alarming, and if they must approach a mortal, often do so under cloak of invisibility or with a calm emotions spell at the ready. If pressed into battle, they are reactive opponents, waiting until their enemies have acted before reacting—such delays grant them great defensive insights, and they can focus their superior intellects on offensive strikes as well. Those that a watcher touches with hostile intent are struck blind, but a foe that surrenders and behaves honorably may find its sight restored by the creature after negotiations finish.

The grigori are an ancient race, a relic of the beginnings of creation. The elohim crafted them from quintessence and deposited them on the worlds of the Material Plane, where they served as reporters and correspondents. Each watcher observed a particular species or culture, sending missives on their uninterrupted development to the elohim. The annunaki, however, interfered; these strange beings were more interested in uplifting civilizations than allowing them to develop normally, and through slow and subtle persuasion convinced a contingent of grigori to interbreed with mortals, to donate their magical power into a bloodline. The descendents of these unions are now known as the nephilim. Offended and horrified by the disruption to their experiment, the elohim killed the offending grigori and maimed the rest, taking their eyes, wings and mythic power as a reminder of the consequences of interference. The elohim did not bother to create replacements, and the line of the grigori has been winnowed by violence and fate over the course of the ensuing millennia. Most of the grigori in existence are still loyal to the elohim, but a few renegades do exist—some are malefactors of the greatest rank, whereas others actively assist the forces of good.

Section 15: Copyright Notice
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