Pasha (Noble Shaitan) CR 13
Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee 2 slams +22 (2d6+5) or mwk scimitar +23/+18/+13/+8 (1d8+7/15–20)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery, metalmorph, stone curse
Spell-Like Abilities (CL 18th; concentration +21)
At will—meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
3/day—quickened glitterdust (DC 15), stoneskin, rusting grasp, stone tell, wall of stone, wish (to nongenies only)
1/day—earthquake, transmute mud to rock, transmute rock to mud
Str 20, Dex 13, Con 20, Int 14, Wis 14, Cha 16
Base Atk +18; CMB +24; CMD 35
Feats Cleave, Combat Casting, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical, Improved Initiative B, Iron Will, Power Attack, Quicken Spell-Like Ability (glitterdust)
Skills Appraise +23, Bluff +23, Climb +25, Craft (gemcutting) +23, Knowledge (engineering) +23, Knowledge (planes) +14, Perception +23, Sense Motive +23, Spellcraft +23
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ stone glide
A noble shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.
As a standard action, a noble shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.
If a noble shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 23 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 23 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.
This functions as the earth elemental’s earth glide ability, except the noble shaitan can move through stone, dirt, crystal, or metal.