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Janni Captain (Janni Ranger 2/Rogue 3)

This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.

Janni Captain CR 7

XP 3,200
Janni ranger 2/rogue 3
LE Medium outsider (genie, native)
Init +9; Senses darkvision 60 ft.; Perception +16 (+17 locate traps, +18 vs. humans); Aura overwhelming lawful evil

DEFENSE

AC 22, touch 17, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural)
Two-Weapon Defense: AC 23, touch 17, flat-footed 17 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural, +1 shield)
vs. Traps: AC 23, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +2 dodge, +1 natural)
hp 80 (11 HD; 8d10+3d8+22)
Fort +11, Ref +16 (+17 vs. traps), Will +7
Defensive Abilities evasion, trap sense +1; Resist fire 10

OFFENSE

Speed 20 ft., fly 20 ft. (perfect)
Melee +1 dagger +13/+8 (1d4+5/19–20), +1 dagger +13 (1d4+3/19–20) or
vs. Humans: +1 dagger +15/+10 (1d4+7/19–20), +1 dagger +15 (1d4+5/19–20)
Ranged +1 composite longbow +16/+11 (1d8+5/×3) or
+1 composite longbow with +1 flaming arrow +16/+11 (1d8+5/×3 plus 1d6 fire) or
vs. Humans: +1 composite longbow +18/+13 (1d8+7/×3) or
vs. Humans: +1 composite longbow with +1 flaming arrow +18/+13 (1d8+8/×3 plus 1d6 fire)
Special Attacks change size, favored enemy (human +2), sneak attack +2d6

Spell-Like Abilities (CL 8th; concentration +8)

3/dayquickened invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/daycreate food and water, ethereal jaunt (for 1 hour)

STATISTICS

Str 19, Dex 20, Con 14, Int 18, Wis 14, Cha 10
Base Atk +10; CMB +14; CMD 29
Feats Dodge, Improved InitiativeB, Mobility, Point-Blank Shot, Quicken Spell-Like Ability (invisibility), Spring Attack, Two-Weapon Defense, Two-Weapon Fighting
Skills Acrobatics +19 (+15 jump), Appraise +13, Bluff +13 (+15 vs. humans), Craft (locks) +18, Craft (weapons) +18, Escape Artist +19, Fly +14, Handle Animal +5, Knowledge (local) +6 (human lore only), Perception +16 (+17 locate traps, +18 vs. humans), Ride +19, Sense Motive +16 (+18 vs. humans), Stealth +19, Survival +16 (+17 track, +19 track humans)
Languages Abyssal, Common, Ignan, Infernal, Terran; telepathy 100 ft.
SQ elemental endurance, rogue talent (bleeding attack), track +1, trapfinding, wild empathy +2
Gear +1 studded leather, +1 composite longbow (+4 Str) with 5 +1 flaming arrows and 35 arrows, +1 dagger (2), ring of protection +1, gems and art objects (looted from Kelmarane) worth 500 gp

SPECIAL ABILITIES

Change Size (Sp)

Twice per day, a janni captain can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Elemental Endurance (Ex)

Janni captains can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni captain to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Credit

Conversion by John Mangrum. Reposted from the Paizo messageboards.
Section 15: Copyright Notice

Pathfinder 24: The Final Wish. Copyright 2009, Paizo Publishing, LLC; Author: Rob McCreary