Janni, Cheitan (3pp)

The desert warrior has an almost otherworldly appearance with eyes of fire and skin of bronze.

Cheitan Janni CR 6

XP 2,400
NE Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +12


AC 23, touch 13, flat-footed 20 (+6 armor, +2 Dex, +1 dodge, +4 natural)
hp 45 (6d10+12)
Fort +4; Ref +9; Will +8
Resist fire 20


Speed 30 ft., fly 40 ft. (perfect); 20 ft., fly 30 ft. (perfect) in chainmail
Melee scimitar +12/+7 (1d6+9/18–20) or 2 slams +12 (1d6+6 plus 1d3 fire)
Ranged composite longbow +10/+5 (1d8+6/x3)
Special Attacks change size, heat
Spell–like Abilities (CL 8th unless otherwise noted)

3/daydetect magic (CL 6th), invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane), produce flame (CL 6th), speak with animals
1/daycreate food and water, ethereal jaunt (for 1 hour), pyrotechnics (CL 6th; DC 15)


Str 22, Dex 19, Con 14, Int 14, Wis 17, Cha 15
Base Atk +6; CMB +12; CMD 27
Feats Combat Reflexes, Dodge, Improved Initiative B, Mobility
Skills Appraise +11, Craft (weaponsmith) +11, Fly +13, Knowledge (planes) +11, Perception +12, Ride +5, Sense Motive +12, Spellcraft +11, Stealth +8
Languages Common, Ignan, Infernal; telepathy 100 ft.
SQ elemental endurance


Change Size (Sp)

Twice per day, a janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 14 Fortitude save negates the effect. The save DC is Charisma–based. This is the equivalent of a 2nd–level spell.

Heat (Ex)

A cheitan’s body deals 1d3 points of extra fire damage whenever it hits in melee with a natural attack or in each round it maintains a hold while grappling.

Elemental Endurance (Ex)

Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Editor’s Note

Base template: Cheitan


Environment warm deserts
Organization solitary, pair, company (3–6), or band (7–12).
Treasure standard (chainmail, scimitar, composite longbow [+6 Str] with 20 arrows, other gear)

Cheitan jann appear as normal jann with bronze colored skin.

Section 15: Copyright Notice

Cheitan Jann from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

scroll to top