|Amir (Noble Jann)
Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee scimitar +13/+8 (1d6+6/18–20)
Ranged composite longbow +11/+6 (1d8+4/×3)
Special Attacks change size
Spell-Like Abilities (CL 12th)
1/day— create food and water , ethereal jaunt (for 1 hour)
Str 19, Dex 15, Con 12, Int 18, Wis 16, Cha 13
Base Atk +9; CMB +13; CMD 25
Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Reflexes, Mobility
Skills Appraise +16, Craft (any one—usually weaponsmith) +16, Diplomacy +6, Fly +23, Intimidate +8, Knowledge (planes) +16, Perception +15, Ride +11, Sense Motive +15, Spellcraft +16, Stealth +14
Languages Common, three elemental languages (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance
SPECIAL ABILITIESenlarge person or reduce person spell (the noble jann chooses when using the ability), except that the ability can work on the noble jann. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.