This being stands 8 feet tall in flowing robes of purple and gold. Its hair is black and tied back in a ponytail with a ribbon of gold.
Abasheen Genie CR 8
Speed 20 ft., fly 50 ft. (perfect)
Melee 2 slams +12 (2d6+3) or masterwork falchion +13/+8 (2d6+3/18–20)
Space 10 ft.; Reach 10 ft.
Spell-like Abilities (CL 10th):
Str 16, Dex 17, Con 16, Int 20, Wis 18, Cha 17
Base Atk +10; CMB +14; CMD 28
Feats Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Skills Bluff +16, Diplomacy +16, Fly +22, Intimidate +16, Knowledge (arcana) +18, Knowledge (nobility) +18, Knowledge (planes) +18, Perception +17, Sense Motive +17, Spellcraft +15, Use Magic Device +13
Languages Abyssal, Auran, Common, Celestial, Infernal; telepathy 100 ft.
Gear masterwork falchion
Airborne creatures take a –1 penalty on attack and damage rolls against an abasheen.
Environment any (Elemental Planes of Air)
Organization solitary, pair, or company (2–5)
Abasheens are genies from the Plane of Air and serve the nobles of that plane as diplomats, couriers, and emissaries. Some of the less scrupulous serve as spies and insurgents. They are extremely clever and often let their arrogance interfere with their assignments. Abasheen look down on all creatures from the Material Plane.
Abasheens and common djinn tolerate each other, but that is as far as it goes. They rarely work together and when they do, such pairings often degenerate into quarrels. The society structure of the abasheen is unknown but it is believed to be vastly different than that of the other genies. No abasheen nobles are known to exist and the entire race seems to be servitor to the race of djinn.
An abasheen stands about 8 feet tall and is always dressed in flowing robes colored to denote their current station. Their skin is dark and their build powerful. All have dark hair, either black or brown, and most wear their hair braided or pulled into a ponytail, tied with ribbons of gold or silver.
Abasheens rely on their physical attack and spell-like abilities in combat. When combat starts, an abasheen commands one of its opponents (usually the one closest to it) to drop or flee (see the command spell). On its next action it either bashes an opponent with its fists (if one is close enough) or attempts to charm an enemy spellcaster.
During combat, an abasheen rarely touches the ground, preferring to remain airborne and above its opponents. They rarely fight to the death. Should combat turn against an abasheen it always attempts to escape, usually by plane shifting away.
Abasheen Genie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Lance and Travis Hawvermale.