The creature’s bronze skin and hairless pate gleams with a reddish glow, and its torso ends in a swirling firestorm.
Cheitan Djinni CR 7
Speed 20 ft., fly 60 ft. (perfect)
Melee mwk scimitar +14/+9 (1d8+7/18–20) or 2 slams +13 (1d6+7 plus 1d3 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks air mastery, heat, whirlwind (1/10 minutes, 10–50 ft. tall, 1d8+7 damage, DC 20)
Spell–like Abilities (CL 9th unless otherwise noted):
At will—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
3/day—detect magic (CL 7th), produce flame (CL 7th)
1/day—create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 18), pyrotechnics (CL 7th), wall of fire (CL 7th), wind walk
Str 24, Dex 23, Con 16, Int 14, Wis 17, Cha 17
Base Atk +7; CMB +15; CMD 32
Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Skills Appraise +12, Craft (leatherworking) +12, Fly +22, Knowledge (planes) +12, Perception +13, Sense Motive +13, Spellcraft +12, Stealth +12
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.
Cheitan djinn appear as normal djinn with bronze colored skin.
Cheitan Djinni from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Green.