Formian Worker

A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is the size of a dog.

Formian Worker CR 1

XP 400
LN Small outsider (extraplanar, lawful)
Init +2; Senses darkvision 60 ft., hive mind 50 mi.; Perception +4


AC 15, touch 13, flat-footed – (+2 Dex, +2 natural, +1 size)
hp 6 (1d10+1)
Fort +1, Ref +4, Will +2
Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10


Speed 40 ft.
Melee bite +3 (1d4+1)
Communal Spell-Like Abilities (CL 5th)

1/daycure serious wounds, make whole


Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9
Base Atk +1; CMB +1; CMD 13 (17 vs. trip)
Feats Skill Focus (Knowledge [engineering])
Skills Climb +5, Knowledge (engineering) +5, Stealth +10, Perception +4


Communal Spell-like Abilities (Sp)

The formian race is capable of wondrous things when they all work together. This extends beyond engineering and mining feats to manifestation of spell-like abilities. Each spell listed must have five formian workers working together as a full-round action to activate this ability.


Organization team (2-4) or crew (7-18)
Treasure none

Workers expand the hive and bring order to the chaos of their plane under their queen’s informed and fair leadership. By working together, the formian workers are able to repair broken items and heal injured workers. Workers will fight to defend the hive at all costs but while fighting they use their hive mind to contact warriors for assistance. Workers are the smallest of all formians.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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