Formian Warrior

A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is the size of a donkey.

Formian Warrior CR 4

XP 1,200
LN Medium outsider (extraplanar, lawful)
Init +3; Senses darkvision 60 ft., hive mind 50 mi.; Perception +8


AC 17, touch 14, flat-footed – (+3 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +5
Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10


Speed 40 ft.
Melee sting +7 (2d4+3 plus poison), 2 claws +7 (1d6+3)


Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11
Base Atk +4; CMB +7; CMD 21 (25 vs. trip)
Feats Capture Alive, Dodge
Skills Acrobatics +10, Climb +10, Craft (weapons) +7, Sense Motive +8, Stealth +10, Perception +8


Poison (Ex)

Sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str damage; cure 1 save. The save DC is Constitution-based.


Organization solitary, team (2-5), troop (6-12)
Treasure none

The outer planes can be a dangerous place and the formian race has risen to the challenge. Warriors stand 4½ feet tall and are about 5 feet long. They have clawed hands with which to grab opponents and poisoned stingers to weaken foes. Warriors are intelligent combatants who will use tactics to weaken foes and capture them. Unless opposed by creatures of pure chaos, the warriors will always seek to capture opponents alive.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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