A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is the size of a pony, with distinctive markings.
Formian Taskmaster CR6
Speed 40 ft.
Melee sting +10 (2d4+4 plus poison), 2 claws +10 (1d6+4)
Special Attacks dominate monster
Str 18, Dex 16, Con 18, Int 10, Wis 16, Cha 19
Base Atk +6; CMB +10; CMD 24 (28 vs. trip)
Feats Alertness, Dodge, Persuasive
Skills Climb +13, Diplomacy +15, Intimidate +15, Sense Motive +14, Stealth +12, Perception +14
Languages Formian; telepathy 100 ft.
A taskmaster formian can dominate the minds of up to four creatures at one time. This acts as the dominate monster spell (DC 17). If the target saves against this ability they are immune to the taskmaster’s power for 24 hours. This power can only affect creatures with a challenge rating of 2 levels less than the taskmaster formian. The save DC is Charisma-based.
Organization solitary (1 plus dominated creature), conscription team (2-4 plus dominated creatures)
Taskmasters look like warriors except they have four thick, dark brown bands that encircle their torso. Taskmasters can ensnare the minds of lesser creatures and bend them to their wills. Enslaved creatures are always well fed and not carelessly endangered. When a creature has served the hive for a period of one month and a day, they will be released from domination outside of the hive.
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.