A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is larger than a full-grown horse.
Formian Royal Guard CR 9
AC 24, touch 14, flat-footed – (+4 Dex, +1 dodge, +10 natural, -1 size)
hp 114 (12d10+48); fast healing 2
Fort +8, Ref +12, Will +11
Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10; SR 20
Speed 50 ft.
Melee sting +16 (2d6+4 plus poison), 2 claws +16 (1d8+4)
Ranged +1 returning javelin +16 (1d8+6)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Str 20, Dex 18, Con 18, Int 16, Wis 16, Cha 17
Base Atk +12; CMB +18, CMD 33 (37 vs. trip)
Feats Capture Alive, Dodge, Improved Initiative, Mobility, Spring Attack, Wind Stance
Skills Acrobatics +19, Climb +20, Diplomacy +18, Intimidate +18, Knowledge (planes) +18, Perception +18, Sense Motive +18, Stealth +19, Survival +15
Languages Common, Formian
Organization solitary, team (2-4) or working group (1 plus 7-18 workers plus 6-11 warriors)
Royal guard formians are the elite members of formian society. They have individual goals, desires and failings. They are about 7 feet long and 6 feet tall. Royal guards carry magical javelins that they can hurl with their modified claws. Like the warriors, they often capture prey alive to take them before the queen. Royal guards wear helmets made of bronze to signify their status to outsiders who enter the hive.
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.