This serene, acrobatic man has stiff sideburns, a beard like a monkey, and three golden-furred tails.
Champion of Peace CR 26
AC 45, touch 40, flat-footed 36 (+10 Dex, +1 dodge, +2 insight, +13 natural, –1 size, +6 sacred, +12 Wis); never flat-footed
hp 528 (32d10+352); regeneration 10 (evil artifacts, effects, and spells)
Fort +21, Ref +30, Will +30
Defensive Abilities never surprised; DR 10/epic and evil; Immune ability damage, ability drain, charm effects, compulsion effects, death effects, disease, electricity, energy drain, petrification, poison; Resist cold 30, sonic 30; SR 37
Speed 90 ft., climb 30 ft., fly 60 ft. (average)
Melee unarmed strike +31/+36/+31/+26 (2d10+8) or +5 quarterstaff +44/+39/+34/+29 (1d8+13) or flurry of blows +38/+38/+33/+33/+28/+28/+23 (2d10+8)
Space 10 ft.; Reach 10 ft.
Special Attacks shatter spells, stunning fist (8/day, DC 22)
Spell-Like Abilities (CL 20th; concentration +34)
Constant—detect evil, detect thoughts, foresight*, sanctuary* (DC 25), water walk
At will—augury, bless*, calm animals (DC 25), calm emotions (DC 26), cure serious wounds*, greater teleport, mirror image*
3/day—divination, mad monkeys, quickened mirror image*, neutralize poison, true seeing, wall of force*
1/day—antimagic field, moment of prescience
* Champion of peace can use the Mythic version of this ability in his realm.
Str 26, Dex 30, Con 33, Int 25, Wis 35, Cha 38
Base Atk +32; CMB +41 (+43 disarm or grapple, +45 trip); CMD 84 (86 vs. disarm, grapple, or trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Improved Unarmed Strike B, Lunge, Mobility, Quicken Spell-Like Ability (mirror image), Scorpion Style, Snatch Arrows, Spring Attack, Step Up, Stunning Fist B, Weapon Finesse
Skills Acrobatics +44 (+68 when jumping), Bluff +32, Climb +50, Diplomacy +45, Disguise +32, Escape Artist +26, Fly +8, Heal +27, Knowledge (arcana, geography, history, nature) +23, Knowledge (local) +22, Knowledge (planes, religion) +41, Perception +46, Sense Motive +46, Spellcraft +22, Stealth +40; Racial Modifiers +24 Acrobatics when jumping
Languages Celestial, Infernal; speak with animals, truespeech
SQ abundant step, change shape (avoral or any humanoid, shapechange), combat style master, empyreal lord traits, ki pool (22 points; adamantine, epic, good, lawful, magic, Mythic, silver), lay on hands (15d6, 29/day), seed of life, tranquil master
Champion of peace can attack with unarmed strikes and perform flurry of blows as a 20th-level monk. Like a monk, he adds his Wisdom bonus to his AC and CMD. As a swift action, Champion of peace may enter the basic stance of any combat style feat (such as Crane Style, Monkey Style, and so on) as if he had the first feat in the feat path for that combat style. By expending 2 points of ki, he may use any two feats from his current combat style’s feat path for the next minute; if he changes his stance, the previous stance’s feats become unavailable but he may use feats from the new stance.
Champion of peace’s primal aura radiates calm and tranquility, automatically suppressing any Non-Mythic charm or compulsion effect on any creature within its area. Any creature in his aura (including him) can deal nonlethal damage with weapons without taking the –4 penalty on attack rolls for doing so.
Champion of peace can destroy a magical effect (whether it’s on a creature or an independent effect such as a wall of fire) by attacking it with an unarmed strike. He must succeed at a melee touch attack against the creature or effect and expend 2 points of ki. If the attack hits, the creature or effect is subject to targeted greater dispel magic (CL 20th). If he dispels an effect, he suffer no harmful effects from touching it. If the effect is on a creature, the creature takes 1 point of damage per spell level of each effect dispelled.
Champion of peace loves and respects his fellow empyreal lords for their tireless fight against wickedness, but believes good’s final triumph will come from the redemption of evil creatures rather than their destruction. Honest, joyful, and clever, the Open Hand of Harmony dispenses wisdom with warmth and humility, and freely shares the secrets he has amassed over ages of study and meditation. Champion of peace’s dedication to philosophy and introspection have garnered him the ability to read the diverse threads of the world, see their nearly limitless connections, and then act on them with uncanny foresight. With neither the naïvety of youth nor the jaded weariness of age, Champion of peace is a perfect balance of sentient intelligence and animal instinct, at home wherever he is.
Though he can assume many forms, Champion of peace’s true appearance is a slender, athletic man wearing a simple monk’s robe. He has a golden monkey-like beard and sideburns, three monkey tails, and a light layer of downy golden fur covering the rest of his body.
On Nirvana, Champion of peace dwells in the Dream Lotus, a serene palace city whose blossoming violet walls always drip with cool, golden nectar that is said to calm even the wildest of spirits. It’s a place of refuge and healing, and no violence is allowed within its walls; those with problems controlling their anger are sent to meditate at one of its many calming sacred pools.
Champion of peace is said to possess the gift of foresight, but he rarely acts on these strange visions. He believes the struggle to change is always worthwhile, even if such a journey does not always end in success. It’s the process, not the result, that matters most to Champion of peace.
Despite his staunch dedication to peace, Champion of peace’s skill in battle is respected, and he’s able to utilize almost any fighting style without a second’s pause. He may be responsible for inspiring or teaching the animal combat styles to mortals, using various guises over the course of history on many worlds—or he may even have persuaded the creator gods to give the animals their instincts and talents for fighting, which led to mortals studying and emulating animal combat styles.
Champion of peace’s reputation for peace and martial skill earned him the role of the diplomat of the empyreal lords and their celestial armies. Balor lords, demodand warlords, and even infernal dukes have (temporarily) abandoned their dreams of conquest and warmongering when the Open Hand of Harmony has arrived—alone—in their court to suggest that they consider a different path. These visits always leave behind a path of dazed and stunned fiends, surprised and awed by how easily he defeated them; most silently suffer this indignation and plan vengeance for the next time he appears.
Although Champion of peace is usually serene and gentle, he has a mischievous side and has been known to poke fun at or harass his opponents like a capricious monkey. He combines his skill in battle and gift for trickery to lead dangerous opponents away from innocents or into places where they can more easily be captured or subdued.
That said, Champion of peace abhors violence, and he prefers to make nonlethal attacks (using his primal aura and tranquil master abilities), disabling foes so he can speak to them of their weakness. He dispatches mindless opponents without hesitation, not wanting to waste energy debating or persuading a thing empty of thoughts and incapable of making moral choices. He challenges enemy leaders to single combat if doing so would prevent violence between other combatants.
Champion of peace’s Faith
Champion of peace is worshiped by good fey, awakened animals, and mortal clerics and monks seeking inner peace. Many who have lived with constant violence pray to Champion of peace for guidance in finding balance; others are inspired by his light heart and willingness to confront wickedness with compassion and humor. Many who worship him are once-evil creatures who chose the path of redemption, as well as paladins who strayed and are working to stay true to the path of righteousness and mercy. The empyreal lord’s sacred places are diplomatic embassies, mountain monasteries, and wells.
Champion of peace’s holy symbol is two devotees kneeling before a lotus or a golden monkey with three tails. His favored weapon is the unarmed strike. His clerics have access to the domains of Good, Healing, Magic, and Protection, and the subdomains of Agathion, Defense, Divine, and Restoration.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.