This hunched humanoid has a dark reddish hide and is swathed in fire. A blistering aura of heat emanates from its gangly form as it moves toward you.
Flame-Spawned Troll CR 6
AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (acid or cold)
Fort +11; Ref +5; Will +3
DR 5/magic; Immune fire, elemental traits
Weaknesses vulnerability to cold
Speed 30 ft.
Melee bite +8 (1d8+5 plus 1d8 fire), 2 claws +8 (1d6+5 plus 1d8 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+7)
SPECIAL ABILITIESnatural attacks. Those hit by a flame-spawned creature’s natural attack must succeed on a DC 19 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
Base template: Flame Spawned Creature
Environment warm mountains
Organization solitary or gang (2–4)
Flame-spawned trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, flame-spawned trolls are very agile.
A typical adult flame-spawned troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A flame-spawned troll’s rubbery hide is brownish-red, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.
Flame-spawned trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with cold, they try to attack.
Section 15: Copyright Notice
Flame-Spawned Troll from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.