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Psionic Elemental, Huge

This creature appears as a dark, semi-translucent cloud of swirling vapor. Looking closely at its form reveals two small pinpoints for eyes and a mouth composed of solid bits of matter swirling in the elemental’s form.

Huge Psionic Elemental CR 8

XP 4,800
N Huge outsider (elemental, extraplanar, psionic)
Init +10; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 19, touch 14, flat-footed 13 (+6 Dex, +5 natural, –2 size)
hp 95 (10d10+40)
Fort +7; Ref +13; Will +10; reroll Will save 1/day
Defensive Abilities warp reality; DR 5/magic; Immune elemental traits; PR 18

OFFENSE

Speed fly 60 ft. (perfect)
Melee 2 slams +13 (2d6+5)
Space 15 ft.; Reach 15 ft.
Psi-like Abilities (ML 10th):

At-willbody equilibrium, concussion blast (three targets, 2d6*), detect psionics, distract (DC 14), control light, control sound, ectoplasmic form, empty mind (+5 Will bonus*), precognition, psionic dimension door, psionic daze (13 HD, DC 14*), telekinetic force (375 lb., DC 16*), telekinetic thrust (525 lb., DC 16*)
3/dayenergy ray (ML 8th, 8d6, DC 14*), mental barrier (6 rounds, +4 AC*), mind thrust (ML 6th, 6d10, DC 16*)
1/dayego whip (2d4 Cha, DC 16*), energy burst> (10d6, DC 18*)

STATISTICS

Str 20, Dex 23, Con 18, Int 10, Wis 12, Cha 16
Base Atk +10; CMB +17; CMD 33
Feats Combat Manifestation, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will
Skills Autohypnosis +14, Fly +23, Knowledge (planes) +13, Knowledge (psionics) +13, Perception +14, Sense Motive +14
Languages telepathy 100 ft.

SPECIAL ABILITIES

Psi-Like Abilities (Ps)

A psionic elemental has a number of psi-like abilities. Its manifester level (ML) is equal to its Hit Dice unless noted otherwise. The save DCs are Charisma-based for all psionic elementals. Psi-like abilities augmented for the elemental’s manifester level are noted with an asterisk.

Psionic Resistance (Su)

A Large or larger psionic elemental has Power Resistance (PR) equal to 10 + its CR.

Warp Reality (Sp)

By folding the dimensions around its body, a psionic elemental can automatically deflect one attack per round directed against it back upon the attacker. The attacker takes full damage just as if he had hit the psionic elemental (including any special effects of the attack such as a flaming weapon dealing fire damage). Spells can be reflected using this power, but only those that specifically target the elemental. Area of effect spells are not reflected and have full effect on the psionic elemental.

ECOLOGY

Environment Manifest Plane of Psionics
Organization solitary
Treasure none

Psionic elementals have their origin on a plane composed entirely of psionic matter and seldom venture from their home except when summoned by a spellcaster. It is unknown whether psionic elementals can speak; all communication with these creatures thus far has been through telepathy.

Psionic elementals rely on their physical power and their psi-like abilities when in battle. Its slam attack is a power arm of psionic energy ending in a clenched fist that it uses to pummel a foe.

FYI

In the table below we have listed the power name provided by the publisher but the sourcebook was being developed at the same time as the Psionics rules, so not all power names were finalized.

Listed Power Recommended Dreamscarred Press Power Recommended Spell
Psionic Charm Empathic connection Charm person
Psionic Daze Telepathic lash Daze
Psionic Dimension Door Fold space Dimension door
Psionic Levitate Defy gravity Levitate
Psionic Suggestion Compelling voice Suggestion
Telekinetic Thrust Telekinetic force Forceful hand

More Psionic Monsters

Section 15: Copyright Notice

Huge Psionic Elemental from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.