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Psionic Elemental, Greater

This creature appears as a dark, semi-translucent cloud of swirling vapor. Looking closely at its form reveals two small pinpoints for eyes and a mouth composed of solid bits of matter swirling in the elemental’s form.

Greater Psionic Elemental CR 10

XP 9,600
N Huge outsider (elemental, extraplanar, psionic)
Init +11; Senses darkvision 60 ft.; Perception +17


AC 23, touch 15, flat-footed 16 (+7 Dex, +8 natural, –2 size)
hp 123 (13d10+52)
Fort +8; Ref +15; Will +11; reroll Will save 1/day
Defensive Abilities warp reality; DR 10/magic; Immune elemental traits; PR 20


Speed fly 60 ft. (perfect)
Melee 2 slams +18 (2d8+6)
Space 15 ft.; Reach 15 ft.
Psi-like Abilities (ML 13th):

At-willbody equilibrium, brain lock (all targets, DC 16*), concussion blast (four targets, 3d6*), detect psionics, distract (DC 15), control light, control sound, ectoplasmic form, empty mind (+7 Will bonus*), precognition, psionic dimension door, psionic daze (16 HD, DC 15*), telekinetic force (525 lb., DC 18*), telekinetic thrust (525 lb., DC 18*)
3/dayenergy ray (ML 10th, 10d6, DC 15*), mental barrier (ML18th, 6 rounds, +6 AC*), mind thrust (ML 8th, 8d10, DC 18*)
1/dayego whip (ML 15th, 4d4 Cha, DC 19*), energy burst (13d6, DC 21*)


Str 24, Dex 27, Con 18, Int 14, Wis 14, Cha 20
Base Atk +13; CMB +21; CMD 38
Feats Blind-Fight, Combat Manifestation, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Weapon Finesse
Skills Autohypnosis +17, Diplomacy +20, Fly +27, Knowledge (planes) +17, Knowledge (psionics) +17, Perception +17, Sense Motive +17
Languages telepathy 100 ft.


Psi-Like Abilities (Ps)

A psionic elemental has a number of psi-like abilities. Its manifester level (ML) is equal to its Hit Dice unless noted otherwise. The save DCs are Charisma-based for all psionic elementals. Psi-like abilities augmented for the elemental’s manifester level are noted with an asterisk.

Psionic Resistance (Su)

A Large or larger psionic elemental has Power Resistance (PR) equal to 10 + its CR.

Warp Reality (Sp)

By folding the dimensions around its body, a psionic elemental can automatically deflect one attack per round directed against it back upon the attacker. The attacker takes full damage just as if he had hit the psionic elemental (including any special effects of the attack such as a flaming weapon dealing fire damage). Spells can be reflected using this power, but only those that specifically target the elemental. Area of effect spells are not reflected and have full effect on the psionic elemental.


Environment Manifest Plane of Psionics
Organization solitary
Treasure none

Psionic elementals have their origin on a plane composed entirely of psionic matter and seldom venture from their home except when summoned by a spellcaster. It is unknown whether psionic elementals can speak; all communication with these creatures thus far has been through telepathy.

Psionic elementals rely on their physical power and their psi-like abilities when in battle. Its slam attack is a power arm of psionic energy ending in a clenched fist that it uses to pummel a foe.


In the table below we have listed the power name provided by the publisher but the sourcebook was being developed at the same time as the Psionics rules, so not all power names were finalized.

Listed Power Recommended Dreamscarred Press Power Recommended Spell
Psionic Charm Empathic connection Charm person
Psionic Daze Telepathic lash Daze
Psionic Dimension Door Fold space Dimension door
Psionic Levitate Defy gravity Levitate
Psionic Suggestion Compelling voice Suggestion
Telekinetic Thrust Telekinetic force Forceful hand

More Psionic Monsters

Section 15: Copyright Notice

Greater Psionic Elemental from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.