Elemental Hero, Earth (3pp)

This hulking, round creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.

earth Elemental Hero
CR 3

XP 800
N Medium outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7


AC 18, touch 9, flat-footed 18 (–1 Dex, +9 natural)
hp 34 (4d10+12)
Fort +7, Ref +0, Will +4
Immune elemental traits


Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d8+7)
Special Attacks earthen reach


Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3
Languages understands Common, Terran


Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earthen Reach (Ex)

If it can sense an opponent with its tremorsense, the earth elemental hero can take a –2 penalty to its attack and reach through the earth, striking at that opponent from any distance.

Additional Information

Monstorin racial traits
A monster trainer can use monster growth to change this monster into any elemental.
Earth elemental hero art by Raynaldo Perez. Used with permission.
Section 15: Copyright Notice

Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.

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