This hulking, round creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
Earth Elemental Champion
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks stone shards (8/day)
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Skills Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Languages understands Common, Terran
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
As a standard action up to 8 times per day, an earth elemental champion can blast enemies within 45 feet with heavy shards of stone. It may launch up to two shards at a time. Each shard requires a ranged touch attack to hit and deals 4d6 points of piercing and bludgeoning damage. The shards may be launched at the same or different targets, but all shards must be aimed at targets within 30 feet of each other and launched simultaneously.
Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.