Home >Bestiary >(Bestiary) By Type >Outsiders >Elementals >Elemental, Cold Iron(3pp) >

Cold Iron Elemental, Greater

This hulking, roughly humanoid creature of cold iron explodes up from the earth, faceless save for two glowing gemstone eyes.

Greater Cold Iron Elemental
CR 9

XP 6,400
N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16

DEFENSE

AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits; SR 18

OFFENSE

Speed 20 ft., burrow 20 ft.
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks cold iron natural weapons

STATISTICS

Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7
Languages Terran

SPECIAL ABILITIES

Cold Iron Natural Weapons (Ex)

A cold-iron elemental’s natural attacks function as cold iron for purposes of bypassing DR.

ECOLOGY

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none

A cold iron elemental is a variant type of earth elemental from the Plane of Earth composed entirely of cold iron.

A greater cold iron elemental is 36 feet long and weighs 212,000 pounds

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!