This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.
Greater Aether Elemental CR 9
Speed fly 60 ft. (good)
Melee 2 slams +16 (2d8+5)
Ranged telekinetic throw +21 (8d6+7/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks telekinetic maneuver, telekinetic throw (DC 18)
Str 20, Dex 31, Con 22, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +20; CMD 46
Feats Deadly Aim, Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot
Skills Acrobatics +26, Fly +26, Knowledge (planes) +15, Perception +16, Stealth +18
SQ telekinetic invisibility
Languages Aquan, Auran, Ignan, Terran
An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.
An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target.
Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.