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Eidolon, Rimefire

Rimefire Eidolon CR 9

XP 6,400
CG Medium outsider (cold, kami, native)
Init +11; Senses darkvision 60 ft., low-light vision, Perception +20, tremorsense 30 ft.

DEFENSE

AC 22, touch 18, flat-footed 14 (+7 Dex, +1 dodge, +4 natural)
hp 114 (12d10+48); fast healing 2
Fort +10, Ref +15, Will +11
DR 10/cold iron; Immune bleed, cold, mind-influencing effects, petrifaction, polymorph; Resist acid 10, electricity 10, fire 10; SR 20
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft., fly 60 ft. (good), burrow 30 ft.; ice glide
Melee 2 slams +12 (1d8 plus 1d6 cold)
Ranged rimefire bolt +19/+14/+9 touch (2d6+6 cold and fire)
Special Attacks rimefire spell
Spell-like Abilities CL 9th, concentration +15

At willchill metal (DC 18), clairaudience/clairvoyance, detect evil, fog cloud, ice shape
1/daycone of cold (DC 21), dream, ice storm, icy prison (DC 21), wall of ice

STATISTICS

Str 10, Dex 24, Con 19, Int 15, Wis 17, Cha 22
Base Atk +12; CMB +12; CMD 30 (40 vs. trip)
Feats Alertness, Dodge, Great Fortitude, Improved Initiative, Point-Blank Shot, Precise Shot
Skills Bluff +19, Diplomacy +16, Fly +20, Knowledge (nature, religion) +15, Perception +20, Sense Motive +20, Stealth +20, Swim +20; Racial Modifiers uses Dex for Swim
Languages Aquan, Auran, Common, Senzar, telepathy 100 ft.
SQ merge with ward, mystic bond, steer ward, ward (iceberg)

ECOLOGY

Environment cold aquatic
Organization solitary or mystic bond (1 plus 1 humanoid)
Treasure standard

SPECIAL ABILITIES

Ice Glide (Su)

A rimefire eidolon can use its burrow speed to move through ice without penalty, as easily as a fish swims through water. It leaves no tunnel or trace of its passage.

Ice Shape (Sp)

This spell functions as stone shape, except that it shapes ice instead. This is the equivalent of a 4th level spell.

Mystic Bond (Su)

A rimefire eidolon can forge a mystic link with a humanoid by taking one minute. This humanoid must be within one alignment of chaotic good. When so linked, the eidolon and the humanoid can both detect each other’s health, as per a status spell, and both gain a +2 sacred bonus to saves against death effects. This effect is permanent until either partner leaves the plane, or chooses to sever the bond as a free action.

Rimefire Bolt (Su)

As a standard action, a rimefire eidolon can fire a bolt of energy at a range of 120 feet as a ranged touch attack. This deals 2d6 points of damage plus its Charisma modifier, half of which is cold and half of which is fire. They can make iterative attacks with this ability.

Rimefire Spell (Su)

Three times per day, a rimefire eidolon can change one of its spells that deals cold damage to deal rimefire damage instead. It deals half fire and half cold damage.

Steer Ward (Su)

When a rimefire eidolon is merged with its ward, it may move the iceberg up to 30 feet as a move action.

ABOUT

This creature appears as a jagged chunk of ice the size of a human torso, blazing with blue fire. It walks along thin annulated tendrils.

Rimefire eidolons are patrons of the icy seas, each of them attuned to a single iceberg. They claim to be the fragments of a divine avatar, a goodly goddess of cold slain in battle with her foes. They drift throughout the ocean following tales of strange natural and supernatural phenomena, such as auroras, methane seeps, and the rimefire ice that composes their bodies. They rarely leave their icebergs, and so use mortal agents to keep them informed of natural wonders to witness or of wicked ice creatures to combat. Rimefire eidolons can communicate through dreams, and regularly commune with one another.

In combat, rimefire eidolons make use of their abilities to drift through ice and make hit and run attacks. They are relatively weak melee combatants, but can fire powerful beams of rimefire from their bodies. Their cold spells deal rimefire damage as well, allowing them to injure beings of cold such as frost giants. Rimefire eidolons prefer to disable foes than kill them, unless they are irredeemable creatures such as evil outsiders or undead.

Rimefire eidolons are creative spirits, and their icebergs are frequently in unusual shapes or colors due to their ability to shape ice. They encourage animals to live in and on their icebergs, but do not make value judgements about predators and prey. As the remnants of a slain goddess, they have a strong sense of mortality and a grim sense of humor. Their attitude is that they should be proactive in order to prevent others from suffering the same fate that met their progenitor.

A rimefire eidolon’s primary body is four feet in diameter, and their tendrils can extend to four feet in length. They can use their tendrils as feet, as well as to manipulate objects as well as a human can use their hands.

Rimefire Ice

Rimefire ice is a strange supernatural phenomenon that combines both heat and cold. Rimefire ice is cold to the touch—merely making contact with it deals 1 point of cold damage a round. However, it does not melt at room temperature, and when exposed to high heat, burns as wood does, except that the burning deals half cold damage and half fire damage. Rimefire eidolons often have patches of rimefire ice within their icebergs.

Section 15: Copyright Notice