Div, Bushyasta

This gaunt figure has ashy yellow skin and a strange, feathered mask covering most of her face, save for her wide, fang-filled mouth.

Bushyasta CR 6

XP 2,400
NE Medium outsider (div, evil, extraplanar)
Init +9; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +14


AC 19, touch 15, flat-footed 14 (+5 Dex, +4 natural)
hp 68 (8d10+24)
Fort +9, Ref +7, Will +9
Defensive Abilities faded; DR 5/cold iron or good; Immune fire, poison; Resist acid 10, electricity 10; SR 17
Weaknesses light sensitivity


Speed 30 ft., climb 20 ft.
Melee bite +13 (1d8+3), 2 claws +13 (1d6+3 plus 1d6 nonlethal)
Special Attacks staggering touch, withering effort
Spell-Like Abilities (CL 6th; concentration +10)

Constantdetect good, detect magic, spider climb
At willdimension door (self plus 50 lbs. of objects only), touch of fatigue (DC 14)
3/daydeep slumber (DC 17), gust of wind (DC 16)
1/dayslow (DC 17), suggestion (DC 17), summon (level 4, 2 aghashes 50%)


Str 16, Dex 21, Con 16, Int 18, Wis 17, Cha 19
Base Atk +8; CMB +11; CMD 26
Feats Combat Reflexes, Improved Initiative, Vital Strike, Weapon Finesse
Skills Bluff +15, Climb +19, Knowledge (arcana, planes, religion) +15, Knowledge (local) +12, Perception +14, Sense Motive +14, Spellcraft +15, Stealth +16, Use Magic Device +15
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.


Faded (Su)

In bright light, a bushyasta appears translucent. The div gains partial concealment (20% miss chance) but still takes penalties due to its light sensitivity.

Staggering Touch (Su)

A bushyasta’s claws inflict wracking pains. In addition to their normal lethal damage, her claws deal 1d6 points of nonlethal damage. A creature that takes nonlethal damage from this attack must succeed at a DC 18 Fortitude save or be staggered for 1 round. This duration stacks with multiple hits and multiple failed saving throws. The save DC is Charisma-based.

Withering Effort (Su)

Once per day as a standard action, a bushyasta can create a surge of negative energy that weakens nearby creatures.

Creatures within 30 feet of a bushyasta must succeed at a DC 18 Fortitude save or become fatigued. If a creature in this area that was already fatigued fails this saving throw, it becomes exhausted instead. The fatigued (or exhausted) condition persists as long as the creature is active, but it can remove the fatigued (or exhausted) condition if it does nothing but rest for 10 minutes. The save DC is Charisma-based.


Environment any (Abaddon)
Organization solitary, pair, or gathering (3–8)
Treasure standard

Preying upon the fruitful and industrious, bushyastas are agents of sloth and laziness. They promote shiftless behavior and try to lull people to sleep so that they can’t achieve their goals. Keeping mortals from productive toil is a bushyasta’s driving purpose.

Bushyastas often haunt construction sites, especially those of places of civil or religious importance, and particularly savor disrupting creations that would be a focus of pride and glory for a community.

All divs have some manner of esoteric flaw in their behavior; bushyastas’ is hate for and avoidance of perfumed odors. These fiends loathe anyone wearing perfume or carrying aromatic flowers. Bushyastas’ abhorrence of fragrant scents led to a custom of perfuming the dead in order to keep these divs away from funeral services.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.

scroll to top