This gaunt figure has ashy yellow skin and a strange, feathered mask covering most of her face, save for her wide, fang-filled mouth.
Bushyasta CR 6
AC 19, touch 15, flat-footed 14 (+5 Dex, +4 natural)
hp 68 (8d10+24)
Fort +9, Ref +7, Will +9 Defensive Abilities faded; DR 5/cold iron or good; Immune fire, poison; Resist acid 10, electricity 10; SR 17 Weaknesses light sensitivity
Constant—detect good, detect magic, spider climb
At will—dimension door (self plus 50 lbs. of objects only), touch of fatigue (DC 14)
3/day—deep slumber (DC 17), gust of wind (DC 16)
1/day—slow (DC 17), suggestion (DC 17), summon (level 4, 2 aghashesB3 50%)
Str 16, Dex 21, Con 16, Int 18, Wis 17, Cha 19
Base Atk +8; CMB +11; CMD 26
Feats Combat Reflexes, Improved Initiative, Vital Strike, Weapon Finesse
Skills Bluff +15, Climb +19, Knowledge (arcana, planes, religion) +15, Knowledge (local) +12, Perception +14, Sense Motive +14, Spellcraft +15, Stealth +16, Use Magic Device +15
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
Environment any (Abaddon)
Organization solitary, pair, or gathering (3–8)
In bright light, a bushyasta appears translucent.
Staggering Touch (Su)
A bushyasta’s claws inflict wracking pains. In addition to their normal lethal damage, her claws deal 1d6 points of nonlethal damage. A creature that takes nonlethal damage from this attack must succeed at a DC 18 Fortitude save or be staggered for 1 round. This duration stacks with multiple hits and multiple failed saving throws. The save DC is Charisma-based.
Withering Effort (Su)
Creatures within 30 feet of a bushyasta must succeed at a DC 18 Fortitude save or become fatigued. If a creature in this area that was already fatigued fails this saving throw, it becomes exhausted instead. The fatigued (or exhausted) condition persists as long as the creature is active, but it can remove the fatigued (or exhausted) condition if it does nothing but rest for 10 minutes. The save DC is Charisma-based.
Preying upon the fruitful and industrious, bushyastas are agents of sloth and laziness. They promote shiftless behavior and try to lull people to sleep so that they can’t achieve their goals. Keeping mortals from productive toil is a bushyasta’s driving purpose.
Bushyastas often haunt construction sites, especially those of places of civil or religious importance, and particularly savor disrupting creations that would be a focus of pride and glory for a community.
All divs have some manner of esoteric flaw in their behavior; bushyastas’ is hate for and avoidance of perfumed odors. These fiends loathe anyone wearing perfume or carrying aromatic flowers. Bushyastas’ abhorrence of fragrant scents led to a custom of perfuming the dead in order to keep these divs away from funeral services.
The golden bones of this magnificent skeleton are clad in monstrous face-skins sewn into a cape and skirt adorned with gold pendants.
Oitos CR 11
Speed 40 ft., fly 60 ft. (good)
Melee 2 claws +17 (1d6+11/19–20 plus 2d6 cold), lash +17 (2d4+11 plus 2d6 cold)
Space 5 ft.; Reach 5 ft. (10 ft. with lash)
Special Attacks golden bones, unnerving gaze (DC 21)
Spell-Like Abilities (CL 11th; concentration +16)
At will—deeper darkness, plane shift (between the Material Plane, Shadow Plane, and evil-aligned planes only; lawful creatures only), speak with dead (DC 18)
3/day—charm monster (DC 19), dimensional anchor, fabricate, shadow walk
1/day—eyebite (DC 21), summon monster V (evil creatures only)
Str 19, Dex 20, Con 23, Int 19, Wis 20, Cha 20
Base Atk +13; CMB +17 (+19 trip); CMD 32 (34 vs. trip)
Feats Combat Expertise, Combat Reflexes, Improved Critical (claw), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes
Skills Appraise +20, Bluff +21, Craft (any one) +20, Diplomacy +21, Fly +14, Intimidate +21, Knowledge (planes) +20, Perception +21, Sense Motive +21, Spellcraft +20, Stealth +21
Languages Common, Infernal; telepathy 100 ft.
SQ dark traveler
Dark Traveler (Ex)
When an oitos uses plane shift to travel to the Shadow Plane or an evil-aligned plane, it arrives at its intended destination with complete accuracy. When an oitos uses shadow walk, it moves at a rate of 100 miles per hour.
Golden Bones (Su)
On a critical hit, an oitos attempts to bless the damaged creature with inner beauty. If the target fails at a DC 21 Fortitude save, the oitos turns the creature’s bones into magical, radiant gold. The target is immediately and permanently affected as per the spell faerie fire, and its Constitution is reduced by 4.
At the start of every round this effect persists, the victim must succeed at a DC 21 Fortitude save or its eyes are burned out from the inside, resulting in permanent blindness. This is a curse effect; the effects do not stack. The cleaned bones of a Medium creature affected by this ability are worth 1,000 gp. This value doubles for each size category an affected creature is larger than Medium, and it is halved for each size category a creature is smaller than Medium. The save DC is Charisma-based.
An oitos can lash at foes with razor-sharp, animated strips of leather and silk. This is a primary natural attack that deals slashing damage.
Unnerving Gaze (Ex)
What is perfection without splendor? Oitos kytons know there is much more to seduction than audacities of the flesh. Oitoses tempt souls to drift willingly into their clutches.
They have more discerning tastes than many of their brethren, though, seeking specific targets, whether those with a certain “flavor” of mortal experience or outsiders of particular magnificence. Tearing away their victims’ tawdry flesh, they exalt in the clean grandeur of bone gilded with precious metals. They present themselves as living treasures—beings capable of fulfilling the promise of any reward and embodiments of glories to come.
Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.