Devil, Erinyes (The Furies)

Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

The Furies (Erinyes) CR 8

XP 4,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16

DEFENSE

AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee +1 longsword +15/+10 (1d8+8/19–20)
Ranged +1 flaming composite longbow +14/+14/+9 (1d8+6/×3 plus 1d6 fire) or rope +15 touch (entangle)
Spell-Like Abilities (CL 12th)

Constanttrue seeing
At willfear(single target, DC 19), greater teleport(self plus 50 lbs. of objects only), minor image(DC 17), unholy blight(DC 19)
1/daysummon (level 3, 2 bearded devils, 50%)

STATISTICS

Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +14; CMD 31
Feats Combat Reflexes, DodgeB, MobilityB, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Entangle (Su)

Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes’s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.

ECOLOGY

Environment any (Hell)
Organization solitary or trio
Treasure triple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope)

Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell’s cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim’s suffering. Death is usually the only way to escape an erinyes’s not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black-feathered wings that stretch over 10 feet wide.

Variant: Erinyes Devil, True Fury (CR 8)

[Source]

Some calamity has befallen this angelic archer. Wings stained blood red shear the air as her merciless eyes search for a target. Sometimes called a nemesis angel, these creatures are executioners and simply seek out and kill intended targets with a fierce wrath.

Ranged +1 flaming composite longbow +14/+14/+9 (1d8+6/×3 plus 1d6 fire) or +3 flaming bane composite longbow +16/+16/+11 (1d8+8/×3 plus 1d6 fire +2d6 bane) this replaces the erinyes’ normal ranged attacks.

Bane (Su)

A true fury can imbue one of her weapons with the bane weapon special ability permanently as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the true fury wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to her. If she imbues a second weapon with the bane ability, the original weapon loses this ability.

This ability replaces the erinyes’ rope entangle special attack.

Discern Kith (Sp)

A true fury often assaults the friends, family, and loved ones of its chosen foe rather than attacking the foe directly. Most often, the true fury wants the opponent to suffer. Once per day it can learn the names of one of these creatures (GM’s choice), its relationship to the opponent, and can locate this person as a discern location spell.

This replaces the erinyes’ minor image and summon spell-like abilities.

Disproportionate Retribution (Su)

Once per day a true fury can, as part of a melee attack action, deal an amount of damage equal to the amount of damage dealt to the true fury by a single attack within the last round plus an additional 50% of that damage. This ability replaces all damage and effects that would normally occur as part of the creature’s melee attack.

This replaces the erinyes’ unholy blight spell-like ability.

Taking You With Me (Su)

When killed, a true fury creature explodes in a blinding flash of fire that deals 45 points of damage (half fire damage, half divine damage) to anything within 90 ft.; a successful Reflex Save (DC 19) halves the damage. The save DC is Constitution-based.

This replaces the erinyes’ fear spell-like ability.

Variant: Bubonic Plague

Type disease, injury or inhaled;; save: Fortitude DC 17; onset: 1 day; Frequency 1/day Effect 1d4 Con damage and 1 Cha damage and target is fatigued; Cure 2 consecutive saves.

Infected vermin and parasites spread this disease through their bites. Once contracted, the disease spreads quickly, polluting the victim’s body with toxins. As the disease reaches the lymph nodes, the victim suffers extreme inflammation of glands, and his skin might take on a black pallor. Symptoms include fever, headaches, nausea, fatigue, and swelling of the lymph nodes (called buboes) on the neck, underarms, and inner thigh areas, and eventually bleeding beneath the skin. A victim who takes any Constitution damage from the disease must immediately make a successful Fortitude save or become fatigued until all his Constitution damage is healed.

Each time a victim takes 2 points of Constitution damage from Black Death, he also takes 1 point of Charisma damage.

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