A massively built satyr-like creature with blackish-brown flesh, this monster tightens its grip on its fiery falchion. Small horns jut from its forehead, just above its golden eyes. Its hair is long and black, and tied back in a braided ponytail. Two, large bat wings protrude from its back.
Xaphan CR 26
LE Large outsider (devil, evil, extraplanar, lawful)
Init +12; Senses darkvision 60 ft., detect magic, detect good, detect thoughts; Perception +51; Aura fire (5 ft., 1d6 fire plus 1d6 unholy damage)
AC 46, touch 27, flat-footed 38 (+8 Dex, +19 natural, +10 profane, –1 size)
hp 717 (35d10+525); regeneration 10 (good, silver)
Fort +26, Ref +29, Will +30
DR 20/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 37
Constant—detect magic, detect good, detect thoughts (DC 22)
At will—animate dead, blasphemy (DC 27), discern location, fireball (DC 23 half), greater dispel magic, greater teleport (self plus 50 pounds of objects only), greater invisibility (self only), magic circle against good (DC 23), locate creature, polymorph (self only), produce flame (DC 22), pyrotechnics (DC 22), resurrection, scorching ray, suggestion (DC 23), true seeing (DC 26), unhallow, unholy aura (DC 28), wall of fire
3/day—summon (level 9, 2 barbed devils, bone devils or horned devils, 1d4 bearded devils or hellstokers, or 1d2 pit fiends 100%)
1/day—limited wish, power word kill, symbol of fear (DC 26), symbol of weakness (DC 27)
Sorcerer Spells Known (CL 20th)
9th (7/day)—energy drain (DC 29), prismatic sphere (DC 29), wail of the banshee (DC 29)
8th (7/day)—binding (DC 28), sunburst (DC 28), trap the soul (DC 28)
7th (7/day)—delayed blast fireball (DC 27), finger of death (DC 27), waves of exhaustion
6th (8/day)—greater dispel magic, chain lightning (DC 26), planar binding (DC 26)
5th (8/day)—baleful polymorph (DC 25), break enchantment, cloudkill (DC 25), dismissal (DC 25)
4th (8/day)—crushing despair (DC 24), dimensional anchor, enervation, phantasmal killer (DC 24)
3rd (8/day)—daylight, deep slumber (DC 23), haste (DC 23), nondetection (DC 23)
2nd (9/day)—arcane lock, gust of wind (DC 22), misdirection (DC 22), shatter (DC 22), spider climb
1st (9/day)—cause fear (DC 21), charm person (DC 21), disguise self, hypnotism (DC 21), ray of enfeeblement
0th (at will)—acid splash, arcane mark, daze (DC 20), dancing lights, ghost sound, ray of frost, read magic, resistance, touch of fatigue (DC 20)
Xaphan is a deadly adversary in battle and rarely, if ever, backs down from a fight. He is not stupid however, and should the battle go against him, he either flees (via greater teleport) or summons a troupe of pit fiends to cover his escape. In battle, Xaphan unleashes his full fury against a foe; starting with his fiery gaze. Those that survive are then witness to his fiery aura power. If within range, he likes to grab a foe and hold on while using his fiery aura power. The rest of the battle alternates between Xaphan using his great falchion and his spells and spell-like abilities.
Str 37, Dex 27, Con 40, Int 28, Wis 28, Cha 30
Base Atk +35; CMB +49; CMD 77
Feats Alertness, Bleeding Critical, Cleave, Combat Casting, Craft Wondrous Item, Critical Focus, Deceitful, Empower Spell, Great Cleave, Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell, Quicken Spell-Like Ability (fireball), Weapon Focus (falchion), Widen Spell
Skills Acrobatics +46, Bluff +52, Diplomacy +45, Disguise +12, Fly +44, Heal +47, Intimidate +48, Knowledge (arcana) +47, Knowledge (local) +44, Knowledge (planes) +47, Knowledge (religion) +44, Perception +51, Sense Motive +51, Spellcraft +44, Stealth +42, Survival +44
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Ignan, Infernal, Terran; telepathy 100 ft.
As a free action, Xaphan can cause his entire body to erupt in unholy fire (the same fires he uses to stoke his furnaces). Creatures within 5 feet of or grappling Xaphan take 1d6 points of fire damage and 1d6 points of unholy damage each round. There is no save against either effect, but resistance to or immunity to fire reduces or negates the fire damage.
- 1st-round: The victim’s blood begins to boil, dealing 3d6 points of fire damage this round; the victim takes a –2 circumstance penalty on attack rolls, weapon damage rolls, ability and skill checks, and saves. A DC 37 Fortitude save halves the fire damage but does not negate the penalties.
- 2nd-round: The victim’s blood reaches searing temperatures and begins to burn away muscle and flesh; the circumstance penalty increases to –4. Smoke rises from the victim’s flesh. The victim takes 6d6 points of fire damage this round. A DC 37 Fortitude save halves the fire damage but does not negate the penalties.
- 3rd-round: The victim’s blood erupts into an inferno and explodes from its body dealing 12d6 points of fire damage; the victim is stunned for 3 rounds. A DC 37 Fortitude save halves the fire damage but the victim is still stunned. A successful Will save renders a creature immune to Xaphan’s gaze for one day. The save DC against the gaze is Charisma-based and the Fortitude saves are Constitution-based.
Unique Item: Hellstorm
Environment any (Infernus)
Organization solitary or troupe (Xaphan plus 1–2 pit fiends)
Treasure double standard
Xaphan, the Burning Duke, serves Lucifer, leading 15 companies of pit fiends in his service. He is completely loyal to the Prince of Darkness and was with Lucifer during the Unholy Schism. It was Xaphan that, during the Unholy Schism, attempted to set the heavens on fire and consume each and every angel and celestial in a blazing inferno.
Xaphan was cast down along with Lucifer and the other angels for their sacrilege and it is said he helped Lucifer construct Hell itself. It is known among scholars that Xaphan was the one that stoked Hell’s furnaces in Lucifer’s great basalt palace, powering the furnaces with unholy fire fed by tortured souls. When Asmodeus and the other devils rose against Lucifer, Xaphan fought against the uprising and slew many devils, even inflicting a near-fatal wound on Asmodeus himself. (The intervention of a devil named Mephistopheles saved Asmodeus from ultimate destruction.) In the end however, Xaphan was cast out of Hell along with Lucifer and now resides in Infernus, a pocket-plane of infernal and everlasting fires located somewhere in the great configuration.
From Lucifer’s great palace, Malefacta, Xaphan aids Lucifer in replenishing his forces and increasing his power with the ultimate goal being the reclaiming of Hell’s Throne. And when the battle for Hell does come, Xaphan will be beside Lucifer once again—and this time, Mephistopheles won’t be able to stop Xaphan from finishing off Asmodeus. Xaphan spends his days in Malefacta where he keeps a legion of hellstoker devils busy stoking the furnaces and a retinue of barbed devils forging weapons for the eventual war to reclaim Hell.
Xaphan stands 13 feet tall and weighs 800 pounds.
Section 15: Copyright Notice
Xaphan from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.