This dog-headed humanoid has grayish-brown, pale scarlet eyes, and two upright crimson horns. Two, large, black bat-like wings sprout from its shoulders. Its hands are clawed and its feet are blackened hooves. A forked crimson tail snakes behind it.
Baaphel (Duke of Hell) CR 21
AC 38, touch 19, flat-footed 37 (+9 armor, +2 Dex, +11 natural, +7 profane)
hp 270 (20d10+160); regeneration 10 (good, silver)
Fort +14, Ref +19, Will +22
DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 32
Speed 30 ft., fly 50 ft. (good) (40 ft., fly 60 ft. base)
Melee +3 axiomatic keen scythe +35/+30/+25/+20 (2d4+19/19–20/x4) or fear touch +31 (fear)
Special Attacks fear touch (Will DC 27, fear spell, CL 20th)
Spell-Like Abilities (CL 20)
Constant—detect good, detect magic
At will—blasphemy (DC 24), charm monster (DC 21), desecrate, fire shield, greater dispel magic, greater invisibility (DC 21), greater teleport (self plus 50 pounds of objects only), magic circle against good, suggestion (DC 20), tongues, unholy aura (DC 25)
2/day—summon (level 9, 4d10 nupperibos, 2d6 bearded devils, bone devils or erinyes, or 1 ghaddar 100%)
1/day—circle of death (DC 23), flesh to stone (DC 23), symbol of pain (DC 22), symbol of sleep (DC 22)
Baaphel attacks with Hell’s Gleaning and spell-like abilities. He usually opens combat with flesh to stone, attempting to take out the most able bodied attacker. Baaphel wears +3 chainmail and is rarely encountered without it.
Str 33, Dex 25, Con 27, Int 26, Wis 26, Cha 25
Base Atk +20; CMB +31; CMD 55
Feats Alertness, Blind-Fight, Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Power Attack, Weapon Focus (scythe), Vital Strike
Skills Appraise +28, Bluff +30, Diplomacy +30, Disguise +27, Escape Artist +30, Fly +34, Intimidate +30, Knowledge (arcana) +31, Knowledge (planes) +31, Knowledge (religion) +28, Perception +35, Sense Motive +35, Stealth +30, Survival +28
Languages Abyssal, Celestial, Common, Draconic, Giant, Infernal, Terran; telepathy 100 ft.
Gear Hell’s Gleaning, +3 chainmail
A creature that successfully saves cannot be affected again by Baaphel’s fear touch for one day. The save DC is Charisma-based.
Unique Item: Hell’s Gleaning
Environment any (Hell)
Organization solitary or troupe (Baaphel plus 2-5 bearded devils, 1-2 barbed devils, or 1 pit fiend)
Treasure double standard
Baaphel is a grand duke in the service of Belial, leading 2 legions of bearded devils in battle for his lord. Baaphel is constantly scheming against the other dukes in Belial’s service and takes every opportunity to discredit them in the eyes of their lord, though he never does this openly; it is always through lesser dukes and other devils that his machinations come to fruition. Baaphel yearns to be ruler of an entire plane and is waiting anxiously until the time comes that he can overthrow his lord. Baaphel makes his home in a great castle of basalt and iron called Evermore on Hell’s fourth plane.
Baaphel stands 7 feet tall and weighs about 400 pounds.
Baaphel from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.