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Devil, Baal (Duke of Hell; 3pp)

This diabolical-looking golden-skinned humanoid towers over you, dressed in battered bronze chainmail. It wields a large morningstar in its clawed hand as it stares at you. Its bovine head features large round eyes of black, a large nose, wolf-like upright ears, and a large mouth lined with razor-sharp teeth. Tiny forward-curving horns protrude from its forehead.

Baal CR 22

XP 615,000
LE Large outsider (devil, evil, extraplanar, lawful)
Init +11; Senses darkvision 60 ft., detect good, detect magic, see invisibility, see in darkness; Perception +37; Aura fear (20 ft., Will DC 29)

DEFENSE

AC 38, touch 19, flat-footed 36 (+9 armor, +2 Dex, +10 natural, +8 profane, –1 size)
hp 333 (23d10+207); regeneration 10 (good, silver)
Fort +16, Ref +20, Will +22
DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 33

OFFENSE

Speed 30 ft. (40 ft. base)
Melee +4 unholy morningstar +40/+35/+30/+25 (2d6+17/19–20)
Space 10 ft.; Reach 10 ft. (20 ft. with morningstar)
Spell-Like Abilities (CL 20th)

Constantcomprehend languages, detect good, detect magic, see invisibility
At willanimate dead, blasphemy (DC 25), charm monster (DC 22), disguise self, greater dispel magic, greater invisibility (DC 22), greater teleport (self plus 50 pounds of objects only), inflict serious wounds (DC 21), magic circle against good, produce flame, pyrotechnics (DC 20), suggestion (DC 21), tongues, unhallow (DC 23), unholy aura (DC 26), wall of fire, wind walk
2/dayshapechange, summon (level 9, 4d10 lemures or nupperibos, 2d4 barbed devils, bearded devils, or gorgons, 1d4 erinyes, or 1 ghaddar devil, horned devil, or pit fiend 100%)
1/dayfire storm (DC 26), symbol of stunning (DC 25)

STATISTICS

Str 37, Dex 25, Con 29, Int 25, Wis 25, Cha 27
Base Atk +23; CMB +37; CMD 62
Feats Alertness, Blind-Fight, Cleave, Great Cleave, Improved Critical (morningstar), Improved Initiative, Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Vital Strike, Weapon Focus (morningstar)
Skills Bluff +34, Diplomacy +34, Disguise +34, Escape Artist +26, Fly +24, Intimidate +34, Knowledge (arcana) +30, Knowledge (planes) +33, Knowledge (religion) +33, Perception +37, Sense Motive +37, Stealth +25, Survival +30
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Ignan, Infernal; telepathy 100 ft.
Gear Sheol, +3 chainmail

GEAR

Unique Item: Sheol

Baal’s unique weapon Sheol is a Large +4 unholy morningstar.

As a free action, the handle of Sheol can extend 10 feet, thus increasing his reach. Sheol can likewise retract to its normal length as a free action.

ECOLOGY

Environment any (Hell)
Organization solitary or troupe (Baal plus 2–5 horned devils or 2–4 barbed devils)
Treasure double standard

Baal is a duke in the employ of Great Mammon and leads 5 legions of barbed devils in his service. Baal follows Lord Mammon’s orders without question but secretly plans one day to wrest the throne from his master (who has become complacent as of late). For now, though, he waits and schemes. Baal stands 8 feet tall and weighs 500 pounds.

Section 15: Copyright Notice

Baal from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.