This wolf-headed humanoid stands at least 9 or 10 feet tall. His fur is brownish-black and his eyes and teeth are yellow. His great clawed hands are brownish in color and covered in shaggy fur.
Amon CR 25
AC 44, touch 24, flat-footed 36 (+8 Dex, +20 natural, +7 profane, –1 size)
hp 434 (28d10+280); regeneration 10 (good, silver)
Fort +21, Ref +24, Will +25
DR 20/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 36
Speed 60 ft.
Melee Huge +4 axiomatic thundering heavy mace +45/+40/+35/+30 (3d6+30/19–20), bite +35 (2d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks fear gaze (30 ft., Will DC 31, affected by fear spell)
Spell-Like Abilities (CL 20th)
Constant—detect good, detect magic, read magic, see invisibility, unholy aura (DC 25)
At will—animate dead, blasphemy (DC 24), charm monster (DC 21), desecrate, dimensional anchor, fireball (DC 20), fly, geas/quest (DC 23), greater dispel magic, greater invisibility (DC 21), greater teleport (self plus 50 pounds of objects only), magic circle against good, polymorph, produce flame, suggestion (DC 20), tongues, unhallow (DC 22), unholy aura (DC 25), wall of ice (DC 21)
2/day—summon (level 9, 4d10 lemures or nupperibos, 2d4 bone devils, 1d4 barbed devils, or 1 ghaddar devil or pit fiend 100%)
1/day—symbol of weakness (DC 24), summon (level 9, 40 HD of wolves, worgs, winter wolves, or dire wolves 100%)
Amon begins combat with his fear gaze. Unaffected creatures are subjected to a barrage of spell-like abilities and physical attacks with his mace. If combat is going against him, he summons his wolf companions or other devils to aid him or cover his escape.
Str 36, Dex 27, Con 31, Int 26, Wis 25, Cha 25
Base Atk +28; CMB +42; CMD 67
Feats Alertness, Blind-Fight, Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (heavy mace), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike, Weapon Focus (heavy mace)
Skills Acrobatics +39, Bluff +38, Climb +41, Diplomacy +38, Escape Artist +36, Intimidate +38, Knowledge (arcana) +36, Knowledge (local) +39, Knowledge (planes) +39, Knowledge (religion) +36, Perception +42, Sense Motive +42, Stealth +35, Survival +35
Languages Abyssal, Celestial, Common, Draconic, Goblin, Ignan, Infernal; telepathy 100 ft.
SQ control wolves
Amon can control up to 40 HD of wolves, worgs, winter wolves, or dire wolves to a range of 1 mile. This is otherwise similar to a control undead spell cast by a 20th-level sorcerer and does not count against his 40 HD summoning limit (unless Amon summoned the creatures).
A creature that successfully saves against Amon’s fear gaze cannot be affected again for one day. The save DC is Charisma-based.
Unique Item: Craver
Amon is a vassal in service to Geryon, commanding no less than 3 legions of bone devils. He is completely loyal to the Great Serpent and never questions his post. On more than one occasion an arch-devil has tried to dupe Amon into betraying his lord, but such attempts always fail. Amon’s iron citadel Harrowcourt sits high on a flat-topped mountain within the domain of Hell’s fifth plane. It is a great, dark place filled with devils, wolves, and creatures far worse.
Amon stands 9 feet tall and weighs about 600 pounds.
Amon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.