Devil, Gladiatrix (Domination Devil; 3pp)

Clad in spiked black armor, this female humanoid’s face is covered by a scowling mask. Only her eyes are visible beneath the black metal. Her muscles are taut as she whirls around a dire flail with dangerously exquisite grace.

Domination Devil (Gladiatrix) CR 7

XP 3,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +10; Senses darkvision 60 ft., see in darkness; Perception +12

DEFENSE

AC 21, touch 12, flat-footed 18 (+7 armor, +3 Dex, +2 natural, -1 size)
hp 84 (8d10+40)
Fort +7, Ref +12, Will +7
Defensive Abilities uncanny dodge; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 18

OFFENSE

Speed 40 ft. (30 ft. in armor)
Melee +1 dire flail +13/+13/+8 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attack flail master, maniac charge, team fighting

STATISTICS

Str 18, Dex 22, Con 20, Int 9, Wis 12, Cha 14
Base Atk +8; CMB +13; CMD 29
Feats Combat Reflexes, Improved Initiative, Two-Weapon Fighting, Weapon Focus (dire flail)
Skills Acrobatics +14, Climb +12, Intimidate +13, Knowledge (planes) +10, Perception +12
Languages Celestial, Common, Draconic, Infernal

SPECIAL ABILITIES

Flail Master (Ex)

Gladiatrixes undergo a grueling training regimen with dire flails. A gladiatrix’s skill is such that the penalties for two-weapon fighting are further reduced by 2 and she receives a +4 competence bonus on damage rolls. Both of these benefits apply only when using flails.

Manic Charge (Ex)

A gladiatrix can charge up to triple her normal speed (up to 120 ft.) instead of double as normally allowed. Furthermore, she can make up to two turns of no more than 90 degrees while charging.

Team Fighting (Ex)

When two gladiatrixes flank an opponent, they each receive a +4 flanking bonus to attack rolls instead of the normal +2.

ECOLOGY

Ecology any (Hell)
Organization solitary, company (2-5) or squad (5-20)
Treasure standard (+1 breastplate, +1 dire flail, other treasure)

Gladiatrixes are disciples of the Lady of Pain. They are chosen from the ranks of female devils who shun bloody vengeance enacted by the erinyes, preferring to crush the will of men beneath their booted leather heel.

Gladiatrixes despise weakness and take every opportunity to demonstrate their physical superiority over others, particularly mortal men. Gladiatrixes are dedicated to the complete physical, emotional, and spiritual dominance of their enemies and lackeys. They never remove their helmets except when before the Lady of Pain and are never without their weapons. Occasionally, a gladiatrix company will be sent to the Material Plane to exact punishment on the faithful of the Lady of Pain who do not dominate enough of their flock or show weakness in the face of adversity. At other times, they are sent to challenge adventurers who have become too brazen in their attitude and who need to be reminded of their proper place in the multiverse. When not acting in the direct service of the Lady of Pain, gladiatrixes train in the Lady of Pain’s arenas or travel the plane of Hell, demonstrating their physical prowess against lesser devils for their own amusement and self-gratification.

Gladiatrixes are all about combat. They may not be subtle opponents but they are deadly ones. Enemies often underestimate them because the gladiatrixes lack ranged weapons, but gladiatrixes can close to melee with incredible speed. They attack the most powerful-looking opponent first: killing the strongest is great for breaking enemy morale and every gladiatrix wants to prove herself superior in battle.

Section 15: Copyright Notice – The Book of Fiends

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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