A nightmare wrapped in chains, built of cutting cogs and whirring gears, this monstrosity seeps pure malice.
Automata Devil CR 11
Speed 40 ft.
Melee whip +22/+17/+12 (1d4+9 plus entangle and demented punishment), bite +21 (1d8+13), maw +21 (2d6+13)
Space 10 ft.; Reach 10 ft.
Special Attacks demented punishment, entangle, fear aura, punishing embrace
Spell-Like Abilities (CL 13th; concentration +17)
Str 28, Dex 17, Con 20, Int 11, Wis 14, Cha 19
Base Atk +13; CMB +23; CMD 36
Feats Alertness, Improved Initiative, Improved Iron Will, Iron Will, Persuasive, Power Attack, Weapon Focus (whip)
Skills Acrobatics +16 (+20 jump), Appraise +7, Bluff +20, Diplomacy +6, Intimidate +6, Knowledge (planes) +15, Perception +22, Sense Motive +22, Stealth +15
Languages Common, Infernal; telepathy 100 ft.
Combat Gear whip
The whip wielded by an automata devil extrudes tiny hair-like filaments, which cause excruciating agony. Targets entangled by the whip are affected by a symbol of pain (DC 20, Cha-based); this only affects the entangled creature. This attack can only be used every other round by each whip.
An automata devil‘s whip entangles foes much like a net. The whip has 15 hp and hardness 5. If it hits, the target and the automata devil make opposed Strength checks. If the automata devil wins, the whip drags the opponent into its punishing embrace.
Automata devils radiate fear in a 5 ft. radius. Affected creatures must make a DC 20 Will save (Cha-based) or be affected by fear. A creature that saves cannot be affected by the same automata devil’s fear aura. Devils and kytons are immune to the effect.
Creatures grappled by the automata devil‘s whip are thrown into its stomach maw, freeing the whip for the next attack. The maw is a mass of churning gears with serrated edges, clockwork gears, and whirling blades. An automata devil can make a grapple check as a free action against opponents drawn into the maw. This does not provoke an attack of opportunity. If it wins the grapple check, the automata devil it establishes hold and can lacerate.
Environment any, Hell
Organization solitary, punishment (2–4), or chain gang (5–10)
Automata devils like to dominate. Like bone devils, their role is to monitor others, and they are often found in charge of prisoners or, more often, infernal factories. A castigas’ weapons, as well as its natural weapons, are treated as evil and lawful for the purposes of overcoming DR.
This creature is slender, almost emaciated. Its skin erupts in barbs and sharp nails and coils of wire, which have been threaded through its flesh. Chains are buried under blisters and scabs. The eyelids—both front and back pairs—of this infernal horror have been sewn back with wire, whilst six arms ending in large grasping hands erupt from its shoulders. The creature’s back is broad and massive and there is something insectoid in its appearance. Its head is a black mass ending in two huge mandibles. By its side, it carries a huge coiled whip, which squirms like a snake. Eager to be used, the whip curls toward the creature’s stomach, which opens up like a huge iron vice filled with spines.
There is a corner of Hell known simply as the Forge. Here, black chimneys rise a mile high from a dead land of choking air and red poison hills. The Machine, a greater devil who never sleeps and never lets his subjects know rest, rules this land. His overseers consist of thousands upon thousands of imps who whip and punish the workers. The imps themselves are kept in check by hordes of chain devils, who in turn answer to the automata—the managers of this infernal place. Automata devils are chain devils that have been granted this special reward.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.