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Devil, Cabal (Uniila)

The curves of a shapely maiden define the outline of a mysterious figure wrapped in mist and strips of ancient robes. From beneath the rune-embroidered tatters stretch four, corpse-pale arms, each bearing either a blade or some mysterious arcane device. Hidden within the cowl of its hood shimmer the faintest outlines of a veiled face and a pair of eyes flickering with barely restrained energy.

Uniila CR 10

XP 9,600
LE Medium outsider (devil, evil, extraplanar, incorporeal, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +17

DEFENSE

AC 22, touch 22, flat-footed 15 (+5 deflection, +6 Dex, +1 dodge)
hp 95 (10d10+40)
Fort +11, Ref +15, Will +7
DR 10/good; immune fire, poison; Resist acid 10, cold 10; SR 21

OFFENSE

Speed fly 40 ft. (perfect)
Melee 4 +1 daggers +17 (1d4+1/19–20)
Ranged 4 +1 daggers +17 (1d4+1/19–20)
Special Attacks dread magic
Spell-Like Abilities (CL 8th)

At willaugury, greater teleport (self plus 50 lbs. of objects only), true seeing, unseen servant
3/daybestow curse (DC 19), blink, detect thoughts (DC 17), dispel magic, invisibility
1/dayblasphemy (DC 22), mark of justice, summon devil (level 4, 2d4 imps 55%)

Spells Known (CL 8th)

4th (3/day)summon monster IV
3rd (5/day)fireball (DC 18), gaseous form
2nd (6/day)fog cloud, glitterdust (DC 17), mirror image (DC 17)
1st (6/day)disguise self, identify, magic missile, ray of enfeeblement (DC 16), shield
0arcane mark, bleed (DC 15), dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, touch of fatigue (DC 15)

STATISTICS

Str 11, Dex 22, Con 19, Int 22, Wis 18, Cha 21
Base Atk +10; CMB +10; CMD 32
Feats Dodge, Lightning Reflexes, Mobility, Scribe Scroll B, Weapon Finesse, Wind Stance
Skills Appraise +16, Bluff +18, Diplomacy +18, Disguise +18, Fly +14, Knowledge (arcana) +19, Knowledge (planes) +19, Knowledge (religion) +19, Perception +17, Sense Motive +17, Sleight of Hand +16, Spellcraft +16, Stealth +19
Languages Aklo, Celestial, Common, Draconic, Infernal, Undercommon; telepathy 100 ft.
SQ infernal arcana, scroll mastery, witch token

SPECIAL ABILITIES

Dread Magic (Su)

All spells an uniila casts draw upon terrible infernal eddies and the torment of damned souls. As such, all of an uniila’s spells (not her spell-like abilities) are strange and terrible to behold. This increases the Spellcraft DC required to identify an uniila’s spell as it is being cast by +5. In addition, at will, an uniila can choose to make a spell she casts particularly frightening. Any creature forced to make a saving throw to resist a spell cast by an uniila must make an additional Will save at the same DC or be shaken for 1 round. This effect can potentially increase the severity of other fear effects. This is a mind-affecting fear effect.

Infernal Arcana (Su)

Once per day, after spending a minute whispering strange formulas and cosmic truths, an uniila can grant an adjacent mortal spellcaster additional profane insight into the ways of magic. This counts as a bonus spell prepared or spell per day of 6th level or lower, which is immediately accessible by the target in addition to all its regular spells. The uniila chooses what spell to grant the target. It need not be a spell already known by the target, though it must be of 6th level or lower and of a level he can cast or from his class’s spell list. This spell remains available to the target for 24 hours. The spell can be any arcane or divine spell. An uniila can never use this ability on herself or non-mortal targets.

Once a target chooses to make use of this spell, it is cast at the uniila’s caster level (typically 8th) and is treated as having the evil subtype. In addition, as the uniila chooses, she may spontaneously add the effects of any metamagic feat to the spell (without the spell being treated as though it were of an increased spell level). Typically, uniilas use this ability to compel magic users to rely on them for more powerful magic, though they might also use effects like Widen Spell to affect unintended targets.

Scroll Mastery (Su)

All uniilas possess Scribe Scroll as a bonus feat. An uniila is treated as knowing all spells of 6th level or lower in the Pathfinder RPG Core Rulebook and can create scrolls of any of those spells. Whether an uniila knows rarer magic is decided by the GM.

Summon Devil (Su)

Once per day, an uniila can attempt to summon 2d4 imps with a 55% chance of success. This ability is the equivalent of a 4th-level spell.

Witch Token (Su)

By spending an hour in concentration, an uniila can create a token of arcane power. This token may take any form that takes up an item slot, and typically appears as a subtly fiendish ring, amulet, or similar piece of jewelry.

While it is worn by a mortal, all of the DCs of any spells the wearer casts increase by +1 (this effect stacks with Spell Focus).

However, while wearing a witch token, the bearer takes a –5 penalty on all saves made to resist spells and effects cast by the token’s creation. Also, while the token is being worn, the uniila can effectively scry through the token at will and without the wearer’s knowledge as long as he remains on the same plane.

Spells and effects that typically bar or confound scry also affect the witch token.

As a standard action, an uniila can cause her witch token to erupt in a burst of destructive magic that deals 10d6 points of damage to the wearer. An uniila can only ever have one witch token in existence at a time and must destroy a previously created token before creating a new one. The damage of this effect is based on the uniila’s Hit Dice.

All witch tokens are also under effects similar to magic aura, and are detected as possessing auras of moderate universal magic. Those who use identify or a similar spell must succeed at a DC 20 Will save to receive correct information (that the token sheds an aura of strong divination). Detect evil reveals no aura from a witch token. The saving throw is Charisma-based.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or cabal (3–9)
Treasure double (4 +1 daggers, other treasure as magic scrolls and writings)

The tools devils use to ensnare the minds and ultimately the souls of their victims vary incredibly, from the most blatant of infernal corruptions to enticements that seem not like temptations at all. The elusive cabal devils, or uniilas as they are known by diabolists, employ one of the most seductive drugs in existence in their snares: magic. Mistresses of the arcane with an understanding of the cultic arts—both arcane and divine—that rivals even that of many greater fiends, these mysterious and aloof sages haunt the most ancient ruins and moldering depths of Stygia, the fifth layer of Hell, researching arcana and puzzling over formulae destined to shake the cosmos. When conjured forth or left to their own devices upon the Material Plane, uniilas make no untoward offers or forceful demands of their mortal hosts; they merely offer greater magical power in any of the various ways they might do so. Should the ease with which such might is granted pollute a mortal’s ambitions or lead him to rely upon a devil for his power, such ultimately proves the student’s fault, not the eager teacher’s. So too does the resulting damnation at the end of the mortal’s short life prove more of his own doing than any overt diabolical trap, making uniilas’ methods all the more sinister for their subtlety.

Summoning Cabal Devils

Uniilas eagerly seek passage to the Material Plane and as such welcome summons by mortal casters. Whether to experiment with spells, seek out new magic, or corrupt mortals with their knowledge, what plots an uniila holds often prove inscrutable and of secondary interest to a summoner. Tempering their desire to reach the mortal plane, an uniila’s vanity prevents it from serving a witless or hopeless summoner. Thus, uniilas turn the act of summoning about on those who call upon them via a planar binding spell, requesting that such mortals demonstrate their spellcasting prowess. If the mortal effectively casts a spell the uniila does not know (not one of those spells she possesses as a sorcerer spell or spell-like ability), or performs a spell of 5th-level or higher, the caster gains a +2 bonus on the opposed Charisma check made to bind the devil. Occasionally, an uniila purposefully remains to serve an inferior spellcaster, or one that fails his opposed Charisma check. Granting the inept tools they should never possess amuses the devils, and even the most incompetent “masters” might prove useful in seeking out components of an uniila’s ongoing projects in Hell.

Section 15: Copyright Notice

Pathfinder Adventure Path volume #28: The Infernal Syndrome. © 2009, Paizo Publishing, LLC; Authors: Clinton Boomer and James Jacobs.