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Devil, Warmonger

Armored like an infernal knight upon some monstrous steed, this fiend of iron and nails scuttles upon six bladed, beetle-like legs.

Warmonger Devil (Levaloch) CR 7

XP 3,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +16

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp 84 (8d10+40)
Fort +10, Ref +9, Will +5
Defensive Abilities construct form; DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 12

OFFENSE

Speed 40 ft., climb 40 ft.
Melee mwk trident +13/+8 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)
Ranged mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)
Space 10 ft.; Reach 10 ft.
Special Attacks merciless blow, trample (1d8+7, DC 19)
Spell-like Abilities (CL 12th; concentration +14)

At willgreater teleport (self plus 50 lbs. of objects only)
1/daysummon (level 4, 1d4 lemures or 1 bearded devil 40%)

STATISTICS

Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15
Base Atk +8; CMB +14; CMD 27 (31 vs. bull rush and trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Toughness
Skills Acrobatics +14, Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering, engineering) +9, Knowledge (planes) +13, Perception +16, Stealth +12 (+18 among metal objects or debris); Racial Modifiers +2 Perception, +2 Stealth (+8 Stealth among metal objects or debris)
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
SQ hellstrider, phalanx, stability

SPECIAL ABILITIES

Construct Form

Despite being true devils, levalochs possess a number of immunities common to constructs, including immunity to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed.

Hellstrider (Su)

A levaloch is not impeded by difficult terrain, and can move or charge through such squares as normal. It can also cross areas covered with dangerous impediments (such as caltrops or thorns) without being damaged or hindered. The creature’s legs are immune to acid and cold, allowing it to cross even rivers of acid without being damaged or hindered as long as the hazard is fewer than 4 feet deep.

This ability does not protect a levaloch against magical hindrances like black tentacles, web, or similar spells.

Merciless Blow (Su)

Any trident attack a levaloch makes against entangled creatures deals an extra 2d6 points of damage.

Phalanx (Ex)

All devils adjacent to a levaloch gain a +1 morale bonus on attack rolls and to AC.

Stability (Ex)

A levaloch gains a +4 bonus to CMD against bull rush and trip.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or troop (3–18)
Treasure standard (masterwork trident, other treasure)

Fearsome giants of steel and blades, levalochs serve the armies of Hell as potent warriors and tenacious hunters.

They stand just over 10 feet tall and weigh 1 ton.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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