This colorful, lean, anthropomorphically female damselfly with stunted wings possesses leafy hair, a sinuous barbed tail, goat eyes, hooves, and spiral horns. A motley of hops strobili and fungal caps pepper her shoulders and upper body.
Addiction Devil (Atropocustra) CR 5
Speed 40 ft., climb 40 ft.
Melee mwk rapier +9 (1d6+1/18–20) and dagger +8 (1d4+1/19-
20), or mwk rapier +9 (1d6+1/18–20) and tail barb +8 (1d4+1/19-
20 plus mycotoxins)
Ranged tail barb +10 (1d4+1/19-20 plus mycotoxins) or bolas +10 (1d4)
Spell-Like Abilities (CL 10th; concentration +14)
Constant—misdirection (DC 16, self only)
At will—dancing lights, daze (DC 14), ghost sound (DC 14)
2/day—memory lapse (DC 15), touch of frailty (DC 16), unnatural lust (DC 15), vanish
1/day—beguiling gift (DC 15), imbue with addiction (DC 16), suggestion (DC 17)
Before Combat Atropocustras avoid unnecessary confrontations, undermining characters with addictions and ability damage before engaging them on carefully chosen battlegrounds.
During Combat Preferring hit-and-run attacks of attrition with their spell-like abilities, bolas, and ranged tail barbs, they dual-wield their rapier and last barb in melee. Once exposed, atropocustras fight to the death.
Str 13, Dex 18, Con 14, Int 16, Wis 14, Cha 19
Base Atk +6; CMB +7; CMD 21
Feats Brew Potion, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +11, Bluff +12, Climb +12, Craft (Alchemy) +18, Diplomacy +13, Disguise +9 (+19 while using change shape), Heal +15, Knowledge (nature) +7, Knowledge (planes) +10, Perception +11, Sense Motive +11, Stealth +12, Use Magic Device +12; Racial Modifiers +8 Climb, +6 Craft (Alchemy), +5 Heal.
Languages Celestial, Common, Draconic, Undercommon; telepathy 100 ft.
SQ change shape (alter self, Small or Medium humanoid), hellish philosophorum, mycotoxic flesh, palliative caps, veiled predator
An atropocustra gains a competence bonus equal to its racial HD + alchemist class levels (if any) on Craft (alchemy) and Heal checks, and it takes an atropocustra half the normal amount of time to create alchemical items. An atropocustra can use Craft (alchemy) to identify potions as if using detect magic. It must hold the potion for 1 round to make such a check. When using its imbue with addiction spell-like ability, an atropocustra’s flesh acts as a focus in place of a dose of addictive substance or drug worth up to 5 times the devil’s total HD in gp.
Atropocustras’ flesh and blood teem with hallucinogenic mycotoxins. Victims are exposed through consumption of atropocustras’ strobili or successful tail barb attacks.
Mycotoxins—ingestion or injury (barb or barb dagger); addiction moderate; save Fort DC 16; primary effects (30 – target’s Constitution modifier) minutes: +2 bonus to Charisma skill checks and on saves against fear effects, -2 penalty on Will saves against illusions; secondary effects 1d2 Wis damage, 1d4 Con damage, and -2 penalty on saves against addictive substances and thrill-seeking behaviors (including combat, gambling, sex, racing, and similar endorphin-generating activities).
Clusters of agaric caps infused with profane alkaloids sprout from atropocustras’ bodies. These alkaloids retain potency as long as the caps remain unpicked, or for 10 minutes per the atropocustra’s Charisma bonus (typically 40 minutes) once detached. Each cluster consumed heals 1d4 points of damage, and grants a +2 profane bonus to both Heal (first aid) checks to halt bleeding being taken and on Constitution checks to begin recovering hit points naturally. For 24 hours after consuming the cluster, the eater receives a -2 profane penalty on checks to remove ability score damage and drain it has taken, and on checks to resist or remove addiction. Each atropocustra possesses 3 + its Constitution bonus in clusters (typically 5 clusters), which regrow after 24-hours.
With a snap of its tail, an atropocustra can fire a mycotoxic-poisoned tail barb as a standard action with a 20 ft. range increment. It treats its tail barbs as primary attacks even while wielding a light or one-handed manufactured weapon. It does not provoke attacks of opportunity when making ranged attacks with them while threatened. Each atropocustra possesses 3 + its Constitution bonus in barbs (typically 5 barbs), which regrow after 8 hours of rest.change shape ability.
Atropocustras are methodically patient devils that specialize in corruption through addiction. While they excel using traditional addictive substances, they are also highly adept at subtle manipulations that foster dependencies in other exciting sensations. They frequently pose as midwives, mundane healers, bartenders, brothel workers, concierges, gambling croupiers and dealers, and chemists, but rarely as owners of such businesses; all the better to guide both customers and the owners into damning themselves.
Promoting self-destruction through substance abuse is fine, but the real goal is to nudge mortals into creating webs of small lies, derelictions, and everyday evils, and then foster those collateral immoralities into spirals of ever-increasing severity and degradation, all for chances to briefly sate their cravings. As social and economic relationships crumble, mortals increasingly turn to blissful escapes and illicit sensations to alleviate their unhappy stressful lives. The atropocustras patiently wait to help.
Wayfinder #11. © 2014, Paizo Fans United; Authors: Charlie Bell, Janet Bell, Robert Cameron, Ryan Costello, Jr., Sarah Counts, Guy Fox, Mark Garringer, Christoph Gimmler, Wojciech Grucha?a, Jesper Haglund, Sam Harris, Kiel Howell, Chris Jarvis, Joseph Kellogg, Joe Kondrak, Thomas LeBlanc, John Leising, Anthony C. Li, Nathanael C. Love, Ron Lundeen, Damien McGurrell, Jacob W. Michaels, Yanick Moreau, Ed Ortiz, Jr., Matt Roth, Matt Rupprecht, *Russell Schneider, Mark Seifter, Margherita Tramontano, James Tyner, Christopher Wasko, Neil Spicer, Todd Stewart, Tanith Tyrr, Linda Zayas-Palmer.