Devil, Warmonger

Warmonger Devil (Levaloch) CR 7

XP 3,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +16


AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp 84 (8d10+40)
Fort +10, Ref +9, Will +5
Defensive Abilities construct form; DR 5/good; Immune fire, poison; Resistances acid 10, cold 10; SR 19


Speed 40 ft., climb 40 ft.
Melee mwk trident +13/+8 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)
Ranged mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)
Space 10 ft.; Reach 10 ft.
Special Attacks merciless blow, trample (1d8+7, DC 19)
Spell-Like Abilities (CL 12th, concentration +14)


Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15
Base Atk +8; CMB +14; CMD +27
Feats Combat Reflexes, Improved Initiative, Power Attack, Toughness
Skills Acrobatics +14 (+18 jumping), Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (planes) +13, Perception +16, Stealth +12
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
SQ hellstrider, phalanx, stability


Construct Form (Ex)

Despite being true devils, levalochs possess a number of immunities common to constructs, including immunity to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed.

Hell-forged Trident (Su)

Any trident wielded by a levaloch becomes imbued with hellish power, becoming a +1 thundering shock trident. A levaloch can discharge a blast of hell-spawned lightning from its hell-forged trident as a ranged touch attack with a range increment of 120 feet. The lightning blast targets a single creature and deals 2d6 points of electricity damage and 2d6 points of sonic damage (DC 17 Reflex half ).

Hellstrider (Su)

A levaloch is not impeded by rough terrain and can move or charge through such squares as normal.

It can also cross areas covered with deadly impediments (such as caltrops or thorns) without being damaged or hindered. In addition to being entirely immune to fire, the creature’s legs are immune to acid and cold, allowing it to cross even rivers of acid or lava without being damaged or hindered as long as the material is less than 4 feet deep.

This ability does not protect a levaloch against magical hindrances like black tentacles, web, or similar spells.

Merciless Blow (Su)

Levalochs show no mercy to the vulnerable. Any trident attacks they make against entangled creatures (including those entangled by its net) deal an extra 2d6 points damage.

Phalanx (Ex)

Devils gain a +1 morale bonus on attacks and to AC while adjacent to a levaloch.

Stability (Ex)

Levalochs receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.


Environment Hell
Organization solitary, pair, or troop (3–18)
Treasure standard (masterwork trident, other treasure)

Few devils personify the infernal approach to military operations like a levaloch or warmonger devil. This fiend’s mind is simultaneously logical and passionate, driven to promote Hell’s order through conflict. Its restless spirit finds joy only in battle. Within Hell’s hierarchy, levalochs serve in elite strike forces composed entirely of others of their kind or as commanders of units of other warlike devils. Fearsome in appearance and skill, warmonger devils are diabolical essences infused into constructed metallic frames.

Armored like an infernal knight upon some monstrous steed, this fiend of iron and nails scuttles upon six heavy, bladed, beetle-like legs. Its body seems to be nothing more than plates upon hulking plates of dark metal, each pierced through with gleaming spikes studded with the gruesome trophies of past massacres. In one clawed gauntlet it grips a long, twisted trident, while in the other it readies a thick net woven with fiendish barbs.

Standing 10 feet tall and weighing 1 ton, a levaloch’s body resembles the torso of a hellish, armored knight placed atop six fiendish, clawed, insectile legs. Even compared to other devils, the anatomy of a levaloch is an enigma. They have no internal physiology at all, being little more than living suits of blasphemous chitin and Hell-forged armor.

As a result, levalochs are often misidentified as constructs.

A single levaloch is quite powerful on its own, but the devils’ true might lies in working alongside other devils in battle. Levalochs lead from the front lines, inspiring their allies and terrifying their foes. They are demanding, stern leaders, but they aren’t dismissive of devils lower in Hell’s hierarchy. Levalochs instead assess a given ally based on that being’s capabilities and strategic utility, knowing a single powerful devil might not be able to accomplish what a horde of lesser fiends can. Warmonger devils’ grasp of strategy and tactics is undisputed, and they can understand and execute complex maneuvers. Coupled with this tactical mastery is a devious creativity that allows a levaloch to respond well to unexpected changes in a situation. This adaptability surprises foes that assume the ordered minds of devils are stagnant and resistant to change.

In any confrontation, warmonger devils prefer to wipe out weaker targets first and cut off routes of escape, leaving dangerous foes without allies to call upon or any recourse but defeat or surrender. Levalochs try to avoid throwing away their own troops needlessly, not out of any sense of compassion, but out of a desire to preserve numerical advantage. Fewer troops mean a diminished ability to wage war. Regardless, levalochs value infernal warriors over mortal troops and utilize them in battle accordingly.

Galvalochs or “thunderstrikers” are elite levalochs that have been touched with the power of the infernal storm. They often lead levalochs into battle, thundering through the sky on their multitude of legs and providing overwatch to help their ground-bound comrades breach enemy lines and wreak destruction.

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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