Devil, Endbringer

Endbringer Devil (Dhalochar) CR 19

XP 204,800
LE Colossal outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +38


AC 28, touch 4, flat-footed 26 (+2 Dex, +24 natural, -8 size)
hp 406 (28d10+252)
Fort +32; Ref +25; Will +22
Defensive Abilities construct form, fortification; DR 15/good and magic; Immunities fire, poison; Resistances acid 10, cold 10; SR 30


Speed 30 ft., fly 60 ft. (perfect)
Melee 2 slams +45 (5d12+17 bludgeoning), 4 legs +43 (4d6+17 bludgeoning)
Ranged hellfire glare +30 (10d10 fire, DC 26 Reflex save for half )
Space 30 ft.; Reach 30 ft. (40 ft. with legs)
Spell-Like Abilities (CL 19th, concentration +25)


Str 44, Dex 14, Con 29, Int 18, Wis 22, Cha 22
Base Atk +28; CMB +25; CMD 65
Feats Cleave, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-like Ability (plane shift)
Skills Bluff +37, Diplomacy +37, Intimidate +37, Knowledge (arcana) +35, Knowledge (geography) +35, Knowledge (planes) +35, Perception +38, Sense Motive +37, Stealth +17
Languages Abyssal, Infernal; telepathy 100 ft.
SQ cargo cavity, no breath


Cargo Cavity (Ex)

A dhalochar has a sizable cavity within its body. This space can comfortably fit eight Large or smaller creatures (or four Huge creatures). Any creature inside is protected from the external environment, no matter how hostile, and can breathe as normal. A dhalochar has control over what enters and what leaves its cargo cavity. Entering or leaving a willing dhalochar requires a full action, during which the dhalochar cannot move. Creatures cannot enter an uncooperative dhalochar, but they can try to escape from inside as if they were attempting to escape being grappled.

Alternatively, some dhalochars have this cavity replaced with a device capable of generating minor passages to Hell. This grants them the ability to cast 6th-level planar binding as a spell-like ability once per hour (to a maximum number of times per day equal to the dhalochar’s Constitution modifier—nine times per day for most dhalochars), except they can call only devils. Called devils aren’t trapped by this ability, and they aren’t forced to do the dhalochar’s bidding, though they are usually friendly to the dhalochar.

Construct Form (Ex)

Despite being true devils, dhalochars have a number of immunities common to constructs. They are immune to ability damage, ability drain, death effects, disease, energy drain, exhaustion, fatigue, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning.

Hellfire Glare (Ex)

Once per minute, a dhalochar can shoot hellfire from its eyes at a single target as a ranged touch attack dealing 10d10 fire damage (DC 26 Reflex save for half damage). This attack has a range increment of 120 feet.


Environment any (Hell)
Organization solitary, assault (1 dhalochar plus 8 other devils), or invasion (3–12)
Treasure standard

This enormous machine marches on many legs supporting its bulky body. It ripples with tendrils of scarlet and black energy as a burning skull floats behind a crystalline visor.

Endbringer devils or dhalochar are vessels of ruin. They can traverse the void, stalking worlds like apocalyptic meteors. Those surviving their impact learn their assault has only begun, as each endbringer’s body carries an infernal strike force well-protected within this cavity (often comprised of its warmonger cousins), as well as a portal-generating organ. After landing, they reconfigure into many-legged titans or defensible bunkers to command their minions. Endbringers cannot relaunch into space but must return to Hell by plane shift to be conjured back to space or into orbit to unleash a new cataclysm. An endbringer devil stands 90 feet tall and weighs approximately 400 tons.

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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