This humanoid appears to stand nearly 4 feet tall and has a horse-like head with downward-curving horns jutting from its head. Its mouth is filled with long, sharp teeth and its hands and feet end in sharpened claws. A pair of large, membranous wings jut from its back and its flesh is sickly gray and appears to be covered with a thick layer of slimy mucus.
Geruzou (Slime Demon) CR 5
AC 23, touch 17, flat-footed 21 (+4 deflection, +2 Dex, +6 natural, +1 size)
hp 39 (6d10+6)
Fort +3; Ref +7; Will +4
Defensive Abilities slime armor; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 16
Speed 30 ft., fly 50 ft. (good)
Melee 2 claws +10 (1d4+1), bite +10 (1d6+1)
Ranged ranged touch +9 (spit slime)
Special Attacks whisper of madness
Spell-like Abilities (CL 8th):
Str 12, Dex 15, Con 12, Int 8, Wis 8, Cha 10
Base Atk +6; CMB +6; CMD 22
Feats Weapon Finesse, Weapon Focus (bite), Weapon Focus (claw)
Skills Escape Artist +11, Fly +17, Perception +12, Stealth +15, Survival +8; Racial Modifiers +4 Perception
Languages Abyssal, common; telepathy 100 ft.
The slime excreted by a geruzou grants it a +4 deflection bonus to AC. This bonus is already included in the statistics block.
Once every 1d4 rounds as a standard action, a geruzou can spit a stream of slimy goo in a 20-foot line (no range increment). This requires a successful ranged touch attack. A creature hit is slowed (as the slow spell, caster level 6th) for 6 rounds if it fails a DC 14 Fortitude save. The save DC is Constitution-based.
Environment any (Abyss)
Geruzou are sometimes called slime demons because their leathery skin constantly drips and oozes thick, jelly-like mucus. Like their brethren, they are fierce combatants and are often employed as hunters and trackers by greater demons.
The typical geruzou stands nearly 4 feet tall and weighs about 140 pounds.
Geruzou from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson.