Demon, Yaenit

Patches of fur adorn the sickly flesh of this gangly but muscular hyena-headed humanoid.

Yaenit CR 6

XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., see invisibility; Perception +10
Aura hallucinatory aura (20 ft., DC 17)


AC 19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)
hp 76 (8d10+32)
Fort +10, Ref +8, Will +5
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10


Speed 40 ft.
Melee mwk falchion +14/+9 (2d4+7/18–20), bite +8 (1d6+2)
Special Attacks break bones
Spell-Like Abilities (CL 8th; concentration +11)

Constantsee invisibility
At willdarkness, greater teleport (self plus 50 lbs. of objects only)
3/dayhold person (DC 16), vampiric touch
1/daysummon (level 3, 1 yaenit 40%)


Str 20, Dex 14, Con 19, Int 9, Wis 13, Cha 16
Base Atk +8; CMB +13; CMD 26
Feats Cleave, Dodge, Iron Will, Power Attack
Skills Acrobatics +11, Bluff +12, Climb +14, Intimidate +10, Knowledge (planes) +8, Perception +10, Stealth +11
Languages Abyssal, Celestial, Draconic, Gnoll; telepathy 100 ft.


Break Bones (Ex)

Whenever a yaenit scores a critical hit with its bite attack, its opponent must succeed at a DC 19 Fortitude save or have its base speed reduced by 10 feet (to a minimum of 5 feet). This penalty remains until the affected creature benefits from any amount of magical healing or a successful DC 20 Heal check. The save DC is Strength-based.

Hallucinatory Aura (Su)

Any creature coming within 20 feet of a yaenit must succeed at a DC 17 Will save or succumb to the demon’s foul, mind-warping magic. A creature affected by a yaenit’s hallucinatory aura takes a –2 penalty on Will saves, caster level checks, Intelligence-based skill checks, and Wisdom-based skill checks for as long as it remains within the aura’s range and for 1d4–1 rounds after leaving the area of effect. This is a mind-affecting effect. Whether or not the save is successful, an affected creature is immune to the same yaenit’s hallucinatory aura for 24 hours. The save DC is Charisma-based.


Environment any (the Abyss)
Organization solitary, pack (2–5), or clan (6–12)
Treasure standard (mwk falchion, other treasure)

Yaenits rise from the souls of evil mortals who in life were exceptionally cruel bullies and tormentors. Their resemblance to gnolls is no coincidence, as many yaenits form from the spirits of gnolls in the Abyss.

Terrifying predators, yaenits’ deceptively stooped and gangly physiques belie the 300 pounds of knotted and powerful muscle tied to their solid black bones. A yaenit is 6-1/2 feet tall.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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