Venom Demon CR 13
Extending from the back of this muscular woman are crimson wings, and her hands and feet end in vicious claws, but she would have a dark beauty about her—save for the exposed cap of her skull, revealing her raw brain that festers and oozes.
AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, –1 size)
hp 161 (14d10+84)
Fort +15, Ref +14, Will +12; DR 10/good; Immune cold, disease, fire, poison; Resist acid 10; SR 24
Weaknesses exposed brain
Speed 40 ft., fly 60 ft. (good)
Melee two claws +20 (2d6+5 plus slow, Crit x3 and 1d4 bleed), bite +18 (2d6+6 plus slow), two talons +18 (1d8+5 plus slow, Crit x3 and 1d4 bleed)
Space 10 ft.; Reach 10 ft. (claws and talons 15 ft.)
Special Attacks claws of venom, poison
Spell-Like Abilities (CL 13th; concentration +18)
Before Combat Venom demons hide out of sight, waiting for enemies to enter an area that maximizes the effect of a cloudkill.
During Combat A venom demon uses enervation to reduce the efficacy of enemies adept at melee or ranged combat before using full-round attacks against healers, then mages.
Morale Venom demons are malicious to the very end, fighting to the death.
Str 23, Dex 21, Con 22, Int 25, Wis 22, Cha 20
Base Atk +14; CMB +21; CMD 36
Feats Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, MultiattackB, Power Attack, Weapon Focus (claws)
Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23
Claws of Venom (Su)
A venom demon can extend the claws on its hands or talons on its feet as a free action, making them lengthen into curved spikes. This grants the venom demon’s claw and talon attacks +5 ft. reach, a critical hit modifier of x3, and +1d4 bleed damage on a critical hit. The venom demon’s claw and talon attacks count as adamantine, evil, and magical for the purposes of overcoming damage reduction.
Exposed Brain (Ex)
A venom demon has its brain partially exposed at all times, drawing forth the energies of creatures afflicted by its slow abilities to amplify its own. While a creature within 15 ft. of a venom demon is suffering from its slow ability, the venom demon gains the effects of a haste spell and the DC to resist its slow ability is increased by +2.
Attacks targeting a venom demon’s exposed brain are made at a –10 penalty but automatically critically hit (immediately ending the duration of any slow effect incurred on the attacker by the venom demon).
A venom demon’s natural attacks deliver a freezing venom; creatures damaged by a venom demon make a DC 23 Fortitude save or are affected as a slow spell for 1d6 rounds. The save DC is Constitution-based.
Environment any (Plane of Venom)
Organization solitary, pair, or flock (6-10)
Venom demons are some of the lesser children of an the evil drow goddess. Only the most foolhardy conjurers summon these foul creatures, as they are notoriously difficult to outwit; a venom demon will often engineer a means to undo its “master” through whatever task it might be compelled to do, always in offering to the Queen of Venom (going to particularly great lengths to sacrifice anything divine in nature).
A venom demon is 9 ft. tall (with a wingspan of 10 ft.) but only weighs 365 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson