Demon, Shadow (3pp)

Shadow Demon CR 7

XP 3,200
CE Medium outsider (chaotic, demon, evil, extraplanar, incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +20

DEFENSE

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 deflection)
hp 59 (7d10+21)
Fort +5, Ref +11, Will +7
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 18
Weaknesses sunlight powerlessness

OFFENSE

Speed fly 40 ft. (perfect)
Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)
Special Attacks pounce, sprint, shadow blend
Spell-Like Abilities (CL 10th)

At willdeeper darkness, fear (DC 18), greater teleport (self only) telekinesis (DC 19)
3/dayshadow conjuration (DC 18), shadow evocation (DC 19)
1/daymagic jar (DC 19), summon (level 3, 1 shadow demon 50%)

STATISTICS

Str —, Dex 18, Con 17, Int 14, Wis 14, Cha 19
Base Atk +7; CMB +11; CMD 29
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes
Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 Perception
Languages Abyssal, Common, plus any two; telepathy 100 ft.

SPECIAL ABILITIES

Sprint (Ex)

Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.

Shadow Blend (Su)

During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.

Sunlight Powerlessness (Ex)

A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or attack action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunray* spell while possessing a creature, the shadow demon is driven out of its host automatically.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or haunt (3–8)
Treasure standard

Only this shadowy bat-winged demon’s teeth and claws have any sense of physicality to them—the rest is lost in darkness.

Shadow demons resemble standard shadows with wings. They are the incorporeal form of a demon trapped in the form of a shadow as punishment for some wrongdoing. If anything can release a demon trapped in shadow form, only the dukes, princes, and lords of the Abyss know such secrets. As a result of their new form, shadow demons are malign and evil, destroying all life they encounter.

A shadow demon lurks in dark places, waiting for its prey to pass nearby. Often before leaping to attack, it uses its deeper darkness to gain the advantage. It then leaps from the shadows and attacks with its incorporeal attacks. It selects the most powerful foe in a group and uses its magic jar against it.

A shadow demon’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Section 15: Copyright Notice

Shadow Demon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Neville White.

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