These putrid creatures reek of decay and rot. Appearing as small cherubs covered in sores and weeping wounds, the small stature of these demons belies their danger and destructive potential.
Pestilenzi Demon CR 3
Speed 20 ft., fly 60 ft. (perfect)
Melee bite +5 (1d6 plus 1d6 acid and pestilenzi rot)
Spell-Like Abilities (CL 8th)
Str 11, Dex 18, Con 14, Int 9, Wis 15, Cha 12
Base Atk +4; CMB +3; CMD 17
Feats Improved Initiative, Lightning Reflexes
Skills Bluff +8, Fly +21, Knowledge (planes) +6, Perception +9, Stealth +15
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
A creature suffering from pestilenzi rot cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 10 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from pestilenzi rot turns to dust and cannot be raised without a resurrection or greater magic.
The save DC is Constitution-based.
Environment any (Abyss)
Organization solitary or rash (2–12)
Pestilenzi demons are hideous, hateful creatures born to spread disease and dismay. These little beasts spread contagion where ever they go, always seeking to have their work carry on without them. The pestilenzi may be summoned with a summon monster III or lesser planar binding spell. They are spiteful, difficult to control, and generally terrible little monsters.
Rappan Athuk © 2012 Frog God Games; Authors: Bill Webb, Matt Finch, Clark Peterson, WDB Kenower, Greg Raglund, Greg Vaughan, and Skeeter Green.