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Demon, Nabasu (Mature; 3pp)

This creature is tall and thin with large, leathery, scaled, bat-like wings. Its skin is stretched tightly over its bones to the point that its underlying muscles can be seen clearly. Its skin is pale gray. Its hands end in long fingers tipped with razor-sharp talons. Its mouth is filled with tusk-like teeth, dominated by two overgrown tusks that jut upward from its bottom jaw. Its eyes glow with an eerie yellow light.

Nabasu (Mature) CR 10

XP 9,600
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +31; Aura paralysis (10-ft., DC 24)

DEFENSE

AC 30, touch 12, flat-footed 29 (+1 Dex, +1 dodge, +18 natural)
hp 175 (13d10+104)
Fort +16, Ref +5, Will +11
DR 10/cold iron or good; Immune death effects, electricity paralysis, poison; Resist acid 10, cold 10, fire 10; SR 21

OFFENSE

Speed 30 ft., fly 60 ft.
Melee 2 claws +20 (1d6+7), bite +20 (1d8+7)
Special Attacks death gaze 10/day (DC 18), sneak attack +2d6
Spell-Like Abilities (CL 13th)

At willdeeper darkness (10-ft. radius), greater teleport (self plus 50 pounds of objects only)
3/dayenervation, silence (DC 14), vampiric touch
1/dayregenerate, summon (level 4, 1 mature nabasu 30% or 2d4 ghouls 60%)

STATISTICS

Str 25, Dex 13, Con 26, Int 14, Wis 16, Cha 15
Base Atk +13; CMB +20; CMD 32
Feats Alertness, Combat Expertise, Dodge, Flyby Attack, Great Cleave, Improved Initiative, Power Attack
Skills Escape Artist +14, Fly +17, Intimidate +15, Knowledge (arcana) +15, Knowledge (planes) +18, Perception +31, Stealth +17 (+25 in shadowy areas), Survival +16; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas
Languages Abyssal, Common, plus one more; telepathy 100 ft.
SQ plane shift

SPECIAL ABILITIES

Death Gaze (Su)

A mature nabasu can use its death gaze for a full round ten times per day. Living creatures within 20 feet must succeed on a Fortitude save or gain a negative level. A humanoid slain in this manner transforms into a ghoul in 1d4 rounds under the control of the nabasu that created it. The save DC is Charisma-based. If the nabasu dies, any ghouls under its control become free-willed.

Paralysis Aura (Su)

As a free action, once per day, a mature nabasu can release a paralysis arua in a 10-ft. radius. Creatures in the area must succeed on a DC 24 Fort save or be paralyzed for 1d6+4 rounds. Demons are immune to this aura. The save DC is Constitution-based.

Plane Shift (Su)

Three times per day a mature nabasu can shift between the Abyss and the Material Plane or back. This transports the nabasu and up to six other creatures provided they all link hands with the nabasu. It is otherwise similar to the spell of the same name (CL 10th for the demonling and CL 13th for the mature nabasu).

Other Forms

ECOLOGY

Environment any (Abyss)
Organization solitary
Treasure standard

Nabasu (both plural and singular form) are one of the most malign of demonkind. They derive great pleasure from torturing and killing (albeit slowly) other creatures. Unlike other demons, a nabasu spends a portion of its life on the Material Plane. Those that reach the demonling stage in their growing process travel to the Material Plane where they feed on humanoids in order to continue their maturity. Once a nabasu reaches maturity, it returns to the Abyss to spend the rest of its immortal existence there.

A nabasu (demonling or mature) stands 7 feet tall and weighs about 700 pounds.

Nabasu prefer to attack with their claws and bite so they can watch their opponents die a slow and very painful death. A nabasu fights until either it or its opponent is dead, and it never shows mercy to an opponent in battle.

Section 15: Copyright Notice

Nabasu from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.