This hideous creature appears to be half-scorpion and half-human. Its upper torso is that of a greenish-silver humanoid with long, flowing dark hair and stark white eyes while its lower torso is that of a reddish-brown scorpion. Its tail splits into two separate stingers and the creature’s mouth is filled with razor-sharp teeth.
Scorpion Demon (Gharros) CR 14
AC 28, touch 13, flat-footed 24 (+4 Dex, +15 natural, –1 size)
hp 248 (16d10+160)
Fort +20, Ref +14, Will +9
DR 15/cold iron and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 25
At will—darkness, desecrate, detect good, detect magic, mirror image, telekinesis (DC 20), greater teleport (self plus 50 pounds of objects only)
1/day—summon (level 6, 4d10 dretches, 1d4 vrocks, or 1d2 glabrezus 50%; or 1 gharros 20%)
Str 31, Dex 18, Con 30, Int 18, Wis 18, Cha 20
Base Atk +16; CMB +27; CMD 41 (49 vs. trip)
Feats Blind-Fight, Cleave, Great Cleave, Improved Critical (battleaxe), Improved Critical (sting), Improved Initiative, Power Attack, Weapon Focus (sting)
Skills Acrobatics +14, Bluff +24, Climb +29, Diplomacy +21, Escape Artist +20, Intimidate +24, Knowledge (planes) +20, Perception +27, Sense Motive +15, Spellcraft +14, Stealth +13, Survival +23; Racial Modifiers +4 Perception
Languages Abyssal, Common, plus any three; telepathy 100 ft.
Environment any (Abyss)
Organization solitary or pack (2–4)
A gharros looks like a cross between a large human and an even larger scorpion. They serve as guards, soldiers, shock troops (and even assassins sometimes) to some of the minor nobles and lesser demon lords of the Abyss. They hate all goodness and seek to destroy it at any opportunity through whatever means available.
A gharros is about 8 feet tall and 10 feet long and weighs around 1,500 pounds.
Gharros are very aggressive in battle and seek to kill the strongest opponent first. They wield their battleaxes in combat and sting with their deadly tails, all the while sprinkling the fight with their spell-like abilities. Unless ordered to do so, gharros never take prisoners in battle. They fight to the death (either their death or their opponent’s).