The size of a horse, this demonic locust has a scorpion’s stinger and an almost-human face. Its front legs end in clawed hands.
Derakni (Locust Demon)
Speed 30 ft., fly 60 ft. (good)
Melee bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19–20 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks dronee
Spell-Like Abilities (CL 12th; concentration +15)
At will—contagion (DC 17), greater teleport (self plus 50 lbs. of objects only), gust of wind
3/day—enervation, quickened summon swarm
1/day—insect plague, summon (level 4, 1 derakni or 1d4 vescavor swarms 40%)
Str 26, Dex 23, Con 22, Int 9, Wis 17, Cha 16
Base Atk +11; CMB +20; CMD 36 (44 vs. trip)
Feats Flyby Attack, Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (summon swarm)
Skills Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
The sound of a derakni in flight is a mesmerizing, unsettling drone that causes confusion in all non-demons who hear the sound. A derakni must fly at least 10 feet to activate this ability (which it can do as a free action as part of its move action). Any non-demon creature that begins its turn within 30 feet of a derakni that moved in this manner on its previous turn must succeed at a DC 18 Will save or become confused for 1d4 rounds. A creature that makes this save is immune to the drone of that derakni for 24 hours. Demons are immune to this sonic, mind-affecting effect. The save DC is Charisma-based.
The save DC is Constitution-based.
Environment any (Abyss)
Organization solitary, pair, or swarm (3–10)
Deraknis, also known as locust demons, are among the favorite minions in the Abyss.
Great flights of these creatures plague the skies above demon infested lands, but they can be encountered anywhere in the demon infested lands. These creatures’ leering humanoid visages are armored with chitinous plates, and their front feet end in small claws that look strangely like human hands. A derakni can use these hands to manipulate objects or wield items, but generally eschews using weapons or shields entirely.
Often, deraknis are encountered in the vicinity of hives of vescavors.
Indeed, vescavor swarms eagerly serve deraknis as minions, and, save for truly unusual circumstances, a derakni never needs to worry about taking damage from or being distracted by a vescavor swarm that shares its space. Deraknis typically aid in the devastation of large regions, often in preparation for the advance of larger demonic armies.
A derakni is 14 feet long and weighs 1,200 pounds. These wretched demons arise from the souls of those who, in life, purposefully engineered disasters or aided in their development—particularly souls whose disasters resulted in mass famines or droughts.
Pathfinder Campaign Setting: The Worldwound © 2013, Paizo Publishing, LLC; Authors: James Jacobs, Jonathan Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr.