This demonic-looking creature resembles a somewhat stocky humanoid with scaly blue skin, small fangs, and tiny dark horns that protrude above its crimson-colored eyes.
Speed 30 ft.
Melee longsword +12/+7 (1d8+4/19–20) or 2 claws +12 (1d6+4)
Spell-Like Abilities (CL 8th)
Str 18, Dex 15, Con 17, Int 16, Wis 16, Cha 14
Base Atk +8; CMB +12; CMD 24
Feats Blind-Fight, Cleave, Iron Will, Power Attack
Skills Bluff +13, Diplomacy +13, Escape Artist +13, Intimidate +13, Knowledge (planes) +14, Perception +18, Sense Motive +14, Stealth +13, Survival +14; Racial Modifiers +4 Perception
Languages Abyssal, Common; telepathy 100 ft.
Environment any (Abyss)
When an incubus mates with a human female, the offspring is a cambion. Cambions, unlike their “sisters” the alu-demons, are always chaotic evil and care little for anyone or anything but their own well-being. They are selfish, self-centered, and egotistical. Cambions hate humans and are often employed as assassins. Cambions are always male. Much like alu-demons, cambions are often sent to the Material Plane to seduce mortals or tempt them in some way.
The typical cambion stands 6 or 7 feet tall and weighs 200 pounds or more.
Cambions are deadly in combat, attacking relentlessly until their opponents are dead, often employing various poisons in battle to end the fight quickly. If combat goes against it, a cambion retreats, but never forgets the opponent that bested him. The cambion waits for the next opportunity to present itself so it might exact revenge.
Cambion from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.