Demon, Balor Lord Drozuum

The tall demon grips his barbed longsword and cracks a multihued whip in anticipation. His robes shimmer with scintillating patterns, which are reflected as he unfurls his smooth leather wings.

Balor Lord Drozzum CR 24

XP 1,230,000
Spellcaster (arcane)
CN Huge outsider (chaotic, demon, evil, extraplanar)
Init +13; Senses darkvision 60 ft., low-light vision, true seeing; Perception +27
Aura flaming body


AC 40, touch 17, flat-footed 31 (+4 armor, +9 Dex, +19 natural, -2 size)
hp 558 (36d6+432)
Fort +24, Ref +21, Will +28
DR 15/epic; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 35


Speed 40 ft., fly 160 ft. (good)
Melee +1 vorpal unholy longsword +26/+21/16/+11 (3d6+12/19-20 plus 1d6 fire) and +1 vorpal flaming whip +26/+21 (1d6+5/19-20 plus 1d6 fire and entangle), or 2 slams +28 (2d8+11 plus 1d6 fire)
Space 15 ft.; Reach 15 ft. (25 ft. with whip)
Special Attacks death throes (60 fire and 60 unholy damage, 100 ft., DC 40), entangle, gaze (greater dispel magic), unholy nimbus (DC 37)
Spell-Like Abilities (CL 36th, concentration +45)

Spells Known (CL 24th, concentration +33)


Str 32, Dex 28, Con 34, Int 17, Wis 21, Cha 29
Base Atk +18; CMB +31; CMD +50
Feats Alertness, Arcane Strike, Combat Expertise, Combat Reflexes, Eldritch Heritage (arcane), Greater Eldritch Heritage, Greater Spell Focus (transmutation), Improved Critical (whip), Improved Eldritch Heritage, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell, Skill Focus (Knowledge [arcana]), Spell Focus (transmutation), Two-Weapon Fighting
Skills Acrobatics +27, Appraise +24, Bluff +27, Diplomacy +27, Fly +30, Intimidate +24, Knowledge (arcana) +30, Knowledge (planes, religion) +24, Linguistics +14, Perception +27, Sense Motive +23, Spellcraft +24, Stealth +16, Use Magic Device +28; Racial Modifiers +4 Perception
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Ignan, Infernal, Undercommon; telepathy 300 ft.
SQ vorpal strike, whip mastery


Divine Investment (Sp)

Drozuum’s imbue with spell ability spell-like ability allows his subjects to cast sorcerer spells rather than cleric spells. Spells imparted to his subjects can be from any arcane school.

Flaming Body (Su)

Drozuum’s body is covered in dancing flames. Anyone striking a him with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a Drozuum or is grappled by him takes 6d6 points of fire damage each round the grapple persists.

Spell Betrayal (Su)

Magic operates inconsistently in Drozuum’s presence. Any spell that fails to penetrate Drozuum’s spell resistance may be reflected back on the caster with full effects. If the caster level check to penetrate the demon’s spell resistance fails by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is simply wasted. This ability otherwise functions as spell turning.


Drozuum casts spells as a 24th level sorcerer, though he does not gain a bloodline or other sorcerer class features.

Unholy Nimbus (Su)

Three times per day as a free action Drozuum can create a nimbus of sickening writhing color to play around his body. One round later, the light bursts in a 60-foot radius. Any non-demon must succeed on a DC 37 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.

Vorpal Strike (Su)

Any slashing weapon Drozuum wields gains the vorpal weapon quality. Weapons retain this quality for one hour after he releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.


Environment any (the Abyss)
Organization solitary
Treasure triple (+1 unholy longsword, +1 flaming whip, other treasure)

Drozuum the Demon Warlock considers himself the fledgling god of chaos magic. The balor lord rules half a realm in the Abyss, characterized by constant change and maddening images. Drozuum schemes from the heart of his Ruined Library an ancient unsorted repository of fragmented arcane knowledge. Mortal cultists who worship him speak of wisdom in the disorganized methods of their fiendish master. They gather to discuss trivial and obscure subjects, and turn on those members who pursue mastery of any single goal. Some cults capture and sacrifice noted experts in an academic field, hoping to receive fell insight from the Demon Warlock himself.

Drozuum’s arrogance does not permit him to assume other forms, but he gains pleasure from experimenting with the shapes of others. He enjoys turning living creatures into statuary or puddles of water, and transforming his allies into unique monsters.

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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