Daemon, Sangudaemon

This vaguely arachnid creature is the size of a human and is composed entirely of blood, globs of the viscous stuff dripping down its spindly legs and from its serpentine maw. A jagged set of obsidian fangs protrudes from its drooling mouth, and huge dragonfly wings of crimson blood splay from the thing’s back producing a terrifying buzz.

Sangudaemon CR 9

XP 6,400
NE Medium outsider (daemon, evil, extraplanar)
Init +9; Senses darkvision 60 ft., scent; Perception +18; Aura bleeding aura (30 ft.)

DEFENSE

AC 23, touch 16, flat-footed 17 (+5 Dex, +1 dodge, +7 natural)
hp 114 (12d10+48)
Fort +12, Ref +13, Will +7
DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +19 (1d8+7/18–20/×3 plus bleed), 2 claws +19 (1d6+7 plus grab)
Special Attacks bleed (2d4+1), blood drain (1d2 Constitution), drain soul
Spell-Like Abilities (CL 12th; concentration +14)

At willgreater teleport (self plus 50 lbs. of objects only)
3/daydeath knell (DC 14), invisibility, summon swarm
1/dayhold monster (DC 17), summon (level 6, 1 sangudaemon 40%)

STATISTICS

Str 24, Dex 21, Con 19, Int 10, Wis 16, Cha 15
Base Atk +12; CMB +19 (+23 grapple); CMD 35 (47 vs. trip)
Feats Bleeding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Initiative
Skills Escape Artist +20, Fly +24, Intimidate +17, Perception +18, Sense Motive +18, Spellcraft +15
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ augmented critical, contagious gore

SPECIAL ABILITIES

Augmented Critical (Ex)

A sangudaemon’s bite threatens a critical hit on a roll of 18–20 and deals ×3 damage on a successful critical hit.

Bleeding Aura (Su)

Within the daemon’s aura, blood gushes from wounds at an increased rate. All bleed effects deal an additional +2 points of damage (included in the daemon’s bleed damage). Heal checks made to stop bleeding or stabilize a dying creature, Constitution checks made to become stable, and saving throws against effects that deal bleed damage take a –4 penalty.

Contagious Gore (Su)

A sangudaemon alters the very flow of blood when it attacks. Any creature that stops a bleed effect created by a sangudaemon must make a DC Fortitude save or gain the bleed effect the creature just stopped (this has no effect if the creature was stopping a bleed effect on itself). A creature that succeeds at this save is immune to this ability for 24 hours. The save DC is Constitution-based.

Drain Soul (Su)

A sangudaemon can revitalize itself by draining the soul of a dead creature. The target must be a creature the daemon dealt bleed damage to or used its blood drain ability on, and must have been dead for no longer than 1 minute. As a full-round action, it can drink the creature’s soul dry, condemning the soul (though the soul can be returned to life as normal). The daemon gains fast healing 2 for a number of rounds equal to its Hit Dice.

About this Daemon Type…

Like blood-sucking insects, sangudaemons roam searching for mortal travelers. Those they capture are dragged back to isolated nests, where the daemons cocoon and slowly feed, milking the doomed until they finally expire. On the Material Plane, sangudaemons gleefully feast, sating their hunger in nightly debauches. Yet knowing the rarity of their access to the mortal realm and wise enough not to risk shortening their stay, they prefer to feed in such ways as to frame some other predator—frequently vampires—for their killings. Where possible, these fiends actively encourage the spread of vampirism among mortals, resulting in further deaths by exsanguination.

Personification of Death: Blood loss.

Preferred Sacrifice: Three exsanguinated bodies, or a sentient creature fed to a vampire in the daemon’s presence.

ECOLOGY

Environment any (Abaddon)
Organization solitary, cluster (2–5), or hunt (6–10)
Treasure standard

A horrid combination of mosquito, spider, and vampire, sangudaemons personify death by blood loss. These horrors take great pleasure in the act of draining their victims of blood, considering the fluid to be the essence of all mortality and the fundamental residence of the soul while within a mortal body. A sangudaemon bathes in the ruby humor, the fiend’s own body resembling a brutal and gory massacre in full swing, with blood constantly coating and glistening its armored, chitinous carapace. Once the last vital drop has left a victim’s body—thus depriving the soul of its last defenses, according to the mythology of the sangudaemons—the voracious insectile horror begins to devour its victim’s spirit in earnest.

An individual sangudaemon stands about 5 feet tall, weighs 200 pounds, and has a wingspan of 6 feet.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.

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