Daemon, Sangudaemon

This human-sized, serpent-headed spider seems to be made of clotted blood, its dragonfly-like wings dripping crimson streamers.

Sangudaemon CR 9

XP 6,400
NE Medium outsider (daemon, evil, extraplanar)
Init +9; Senses darkvision 60 ft., scent; Perception +18
Aura bleeding aura (30 ft.)


AC 23, touch 16, flat-footed 17 (+5 Dex, +1 dodge, +7 natural)
hp 114 (12d10+48)
Fort +12, Ref +13, Will +7
DR 10/good or silver; Immune acid, bleed, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 20


Speed 30 ft., fly 60 ft. (good)
Melee bite +19 (1d8+7/18–20/×3 plus bleed), 2 claws +19 (1d6+7/19–20)
Special Attacks bleed (2d4+2), blood drain (1d2 Con), drain soul
Spell-Like Abilities (CL 12th; concentration +14)

At willgreater teleport (self plus 50 lbs. of objects only)
3/dayquickened death knell (DC 14), invisibility, summon swarm
1/dayhold monster (DC 17), summon (level 6, 1 sangudaemon 40%)


Str 24, Dex 21, Con 19, Int 10, Wis 16, Cha 15
Base Atk +12; CMB +19; CMD 35 (47 vs. trip)
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Power Attack, Quicken Spell-Like Ability (death knell)
Skills Fly +24, Intimidate +17, Knowledge (arcana) +15, Perception +18, Sense Motive +18, Spellcraft +15
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ augmented critical, contagious gore


Augmented Critical (Ex)

A sangudaemon’s bite threatens a critical hit on a roll of 18–20 and deals ×3 damage on a confirmed critical hit.

Bleeding Aura (Su)

Blood gushes from wounds at an increased rate when within 30 feet of a sangudaemon. All bleed effects deal 2 additional points of damage (this bonus is included in the daemon’s bleed damage). Heal checks to stop bleeding or stabilize a dying creature, Constitution checks to become stable, and saving throws against effects that deal bleed damage take a –4 penalty.

Contagious Gore (Su)

Any creature that stops a bleed effect created by a sangudaemon must succeed at a DC 20 Fortitude save or gain a bleed effect identical to what the creature just stopped (this has no effect if the creature was stopping a bleed effect on itself). A creature that succeeds at this save is immune to this ability for 24 hours. The save DC is Constitution-based.

Drain Soul (Su)

A sangudaemon can revitalize itself by draining souls. The target must be a dead creature the daemon dealt bleed damage to or used its blood drain ability on within the last hour, and can have been dead for no longer than 1 minute.

As a full-round action, the daemon can drink the creature’s soul dry, condemning it to Abaddon as one of the hunted (though the dead creature can be returned to life as normal).

The daemon gains fast healing 2 for a number of rounds equal to the Hit Dice of the creature whose soul was drained.


Environment any (Abaddon)
Organization solitary, cluster (2–5), or hunt (6–10)
Treasure standard

Sangudaemons personify death by blood loss. Perhaps more so than any other caste of daemon, the sangudaemon enjoys the hunt for prey, whether that prey is petitioner, mortal, or anything else that bleeds. That the souls of those who perish to a sangudaemon’s wrath are consigned to Abaddon makes these daemons particularly hated by those who hold the supernatural cycle of the soul’s journey sacred. A sangudaemon is about 5 feet long and weighs 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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