Daemon, Obcisidaemon

This massive fiend has eagle wings, a tusked canine face, and a muscular frame. It wields an immense, cruel-looking halberd.

Obcisidaemon CR 19

XP 204,800
NE Gargantuan outsider (daemon, evil, extraplanar)
Init +4; Senses darkvision 60 ft., deathwatch, true seeing; Perception +30
Aura scorched earth (60 ft., DC 28), unholy aura (DC 25)

DEFENSE

AC 34, touch 14, flat-footed 30 (+4 deflection, +4 Dex, +20 natural, –4 size)
hp 319 (22d10+198)
Fort +26, Ref +15, Will +22
DR 15/good and silver; Immune acid, death effects, disease, poison; Resist cold 30, electricity 30, fire 30; SR 30

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee +1 unholy halberd +28/+23/+18/+13 (4d8+13/19–20/×3 plus inherit soul), bite +21 (2d8+4)
Space 20 ft.; Reach 20 ft.
Special Attacks cloak of souls
Spell-Like Abilities (CL 20th; concentration +27)

Constantdeathwatch, true seeing, unholy aura (DC 25)
At willcloudkill (DC 22), greater teleport (self plus 50 lbs. of objects only)
3/dayquickened cloudkill (DC 22), destruction (DC 24), fire storm (DC 25), incendiary cloud (DC 25), spell turning
1/daymass hold person (DC 24), meteor swarm (DC 26), summon (level 9, 1 purrodaemon 50%)

STATISTICS

Str 26, Dex 19, Con 28, Int 13, Wis 21, Cha 24
Base Atk +22; CMB +34 (+38 sunder); CMD 52 (54 vs. sunder)
Feats Bleeding Critical, Critical Focus, Greater Sunder, Greater Vital Strike, Improved Critical (halberd), Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (cloudkill), Vital Strike, Weapon Focus (halberd)
Skills Bluff +32, Fly +23, Intimidate +32, Knowledge (history, planes) +15, Perception +30, Sense Motive +30, Spellcraft +26
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ warfare mastery

SPECIAL ABILITIES

Cloak of Souls (Su)

An obcisidaemon is attended by the souls it has captured—a mass often resembling a tattered, ethereal cloak or a roiling cloud of dust at its feet. When an obcisidaemon successfully captures a soul with its inherit soul ability, the soul becomes a part of its cloak of souls, taking up one soul slot. An obcisidaemon has a number of soul slots equal to its Charisma modifier (7 for the typical obcisidaemon). Destroying the daemon frees any souls in its cloak, though this does not return the deceased creatures to life. Any attempt to resurrect a creature whose soul is trapped in a cloak of souls requires a DC 28 caster level check. Failure results in the spell having no effect, while success tears the victim’s soul free from the cloak and returns the creature to life as normal. If the daemon is in an unholy location, such as that created by an unhallow spell or on Abaddon, the DC of this caster level check increases by 2. Once a soul is consumed, only miracle or wish can restore the creature to life. As a swift action, an obcisidaemon can consume a soul from its cloak to achieve one of the following effects.

Inherit Soul (Su)

Whenever an obcisidaemon kills a creature with a weapon it wields, that creature must immediately succeed at a DC 30 Fortitude save or be consumed by the daemon’s cloak of souls. This is a death effect. If the cloak cannot consume this soul without exceeding its number of soul slots, the daemon can release a soul as a free action in order to make room for the new soul; otherwise, the killed creature automatically succeeds at its save and its soul is not absorbed. The save DC is Constitution-based.

Scorched Earth (Su)

A creature that dies within 60 feet of an obcisidaemon and is not drawn into the daemon’s cloak of souls via its inherit soul ability must immediately succeed at a DC 28 Fortitude save or its body is utterly consumed in unholy fire equivalent to the effect of a destruction spell. The save DC is Charisma-based.

Warfare Mastery (Ex)

Although the typical obcisidaemon fights with a halberd, these daemons are proficient with all weapons. An obcisidaemon will sometimes eschew the typical +1 unholy halberd its kind favors for the favored weapon of the specific Horseman it serves.

ECOLOGY

Environment any (Abaddon)
Organization solitary, pair, or holocaust (3–6)
Treasure standard (+1 unholy halberd, other treasure)

The towering and devastating obcisidaemon personifies the darkest elements of war. Obcisidaemons strip away the veneer of honor and battlefield glory and the complexity of wartime tactics, leaving behind only the brutal and violent truth of conflict at its core, and then divest it of any humanity to reveal naught but scorched earth and genocide. Reflecting the disgraceful values of ethnic cleansing, depopulation, and all other forms of the clinical, systematic obliteration of civilian populations, obcisidaemons are among the most powerful members of daemonkind. These paragons of inhumanity arrive in the heart of great cities and leave wastelands of rubble and ashes in their wakes. Where an obcisidaemon walks, not even the ghosts of the dead remain to lament the destruction, for the daemon wipes out not only innocent individuals, but also their entire histories and bloodlines, ensuring that no future exists for its victims in any sense of the word.

When a mortal commits an act of genocide in life and goes to Abaddon in death, it has a chance of forming into an obcisidaemon if it survives long enough as a member of the hunted. Such individuals rarely have trouble managing the unforgiving wastes, as they have already proven willing to destroy any and all possible allies in order to ensure their own survival, making betrayal an impossibility and solitude an inevitability. A vicious soul that eventually develops into an obcisidaemon becomes a lone, wandering mass of slaughter that acts as a harbinger of undiscriminating and unforgiving death to all who dare stand in its path. In life, the soul perhaps desired to kill only a particular chosen population; as an obcisidaemon, however, the being seeks the obliteration of all mortals.

Peculiar to an obcisidaemon is the cloak of souls that seems to seep from its enormous body, a symbol of its destructive abilities providing onlookers a hint of the sheer scope of its murderous capabilities. When an obcisidaemon lays slaughter to entire populations, it does not feast on all of the souls at once, but captures victims for later use. When the fiend needs to unleash a particularly potent rampage upon a resistant population, it consumes these reserved souls in order to strengthen its powers and ensure its success in total annihilation.

Some obcisidaemons have developed eldritch methods to craft and shape these soul fragments, and use them to drape themselves in the material.

Devoted to the wanton, systematic slaughter of all mortal life, most obcisidaemons serve Szuriel, the Horseman of War, who shares similar ideals. In her service, obcisidaemons act as high-ranking officers at the head of armies of purrodaemons, to take advantage of their skill at the pragmatic art of organized massacres.

Occasionally, an obcisidaemon instead serves Apollyon, occupying a similar role at the head of a titanic flight of leukodaemons sowing clouds of poison across miles of terrain in its passing. Sometimes, an amassed group of obcisidaemons might trail behind an invading daemonic army, guaranteeing that no trace of the butchered mortals remains among the ashes and salted earth. These obcisidaemons not only ensure that all life perishes, but that the land is thereafter uninhabitable by any living creatures.

Some obcisidaemons serve no particular member of the Four Horsemen, instead choosing to function as independent agents of genocide and endless eons of wartime slaughter. These nomadic, self-serving beings wander from plane to plane, laying waste to one civilization after another. Some obcisidaemons intentionally spread their true names to the Material Plane, hoping for a foolish evil summoner to call upon them, knowing that no mere mortal could control their awesome power. Such summoners often end up among the first souls to be devoured and woven into the cloud of tormented spirits that cloaks the rampaging obcisidaemon.

Obcisidaemons stand 25 feet tall, have wingspans of 30 feet, and weigh over 15,000 pounds, but rumors whisper of specimens that are nearly three times this size.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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