Couatl, Divine

This great serpent has multicolored wings and eyes that shine with divine light.

Divine Couatl CR 15

XP 51,200
Spellcaster (divine)
LE Large outsider
Init +10; Senses darkvision 90 ft., detect chaos/evil/good/law; Perception +19


AC 30, touch 15, flat-footed 24 (+6 Dex, +15 natural, -1 size)
hp 229 (17d8+153)
Fort +14, Ref +11, Will +15 (+17 vs. charm effects)
Defensive Abilities guarded thoughts


Speed 20 ft., fly 120 ft. (good)
Melee bite +20 (1d8+9 plus grab and poison), 2 wings +15 (1d6+4), 2 tail slaps +15 (1d8+4)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks constrict (1d8+9), curse (permanent -4 penalty to AC, saves, skill checks, DC 20), euphoric gaze
Spell-Like Abilities (CL 15th)

Cleric Spells Prepared (CL 15th)


Str 28, Dex 22, Con 28, Int 15, Wis 21, Cha 15
Base Atk +12; CMB +22 (+26 grapple); CMD 38 (can’t be tripped)
Feats Combat Expertise, Empower Spell, Eschew Materials, Improved Counterspell, Improved Disarm, Improved Initiative, Lunge, Quicken Spell, Quicken Spell-Like Ability (invisibility)
Skills Bluff +24, Diplomacy +26, Knowledge (religion) +16, Perception +19, Sense Motive +20, Spellcraft +16; Racial Modifiers +10 Bluff, +10 Diplomacy
Languages Celestial, Common, Draconic; telepathy 100 ft.
SQ wild empathy (+8 racial bonus)


Euphoric Gaze (Su)

The gaze of the divine couatl inspires trust and relaxation. This acts as the euphoric tranquility spell (CL 17, Will DC 20). Creatures possessing any freely given couatl feather are immune to this effect. This is equal to an 8th-level spell. The save DC is Charisma-based.

Guarded Thoughts (Ex)

The divine couatl is immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.

Poison (Ex)

Injury bite; save Fortitude DC 27; frequency 1/minute for 10 minutes; effect 1d4 Str; cure 2 consecutive saves. The save DC is Constitution-based.


Divine couatl cast divine spells as 15th-level clerics, and can cast spells from the sorcerer/wizard list as well as those available to a cleric. Sorcerer/wizard spells are considered divine spells for a divine couatl. They do not gain access to domains or other cleric abilities.


Environment warm forests
Organization solitary
Treasure double standard

Most couatl cringe at the thought of receiving mortal worship. They suffer it only to push the obedient flocks toward a better path, potentially finding corruption with an ends justify the means philosophy. For some that is only a rationalization, as the couatl finds blind subservience to their liking. These couatl come to enjoy godhood, lording over ever-growing groups of fanatics. They use their abilities to give the illusion of omniscience, and use fear to push the naive toward the greater good as they define it. Any threat to their rule is labeled evil, with the couatl appealing to their own divine authority as justification.

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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